Steven Fei-Looking Outwards-05

With the advent of digital graphics, art has stepped into a new era with faster pace and more opportunities.

The 3D artist, Hirokazu Yokohara, has integrated 3D modeling techniques with computational renderings to produce photo-realistic scenes and images. Instead of directly drawing and painting 2D information onto canvas, the artist utilized the 3D modeling software called Blender to compose the objects. Such a process provides the artist with more details and considerations for every element of the forms. In his famous work the Golden Skull, the artist takes advantage of the software to first create the complex geometry and control each part of the skull and bones parametrically to get immediate results. Later, textures are selected and mapped freely onto the parts to give a general impression of how the 2D image of the specific scene should look like. Finally, by utilizing another real-time renderer EEVEE, the artist is able to see quick result of the photo-realistic image provided by the computer which calculates the lighting and compositions of the graph with tremendous speed.

Such a process strongly attracts me not only for its new, organic way of modeling forms which could hardly be achieved through pure handwork but also for the quick, human-interactive process of producing images through putting realistic factors and textures. Such a process indeed has shaped a more dynamic and innovative design strategy, and it also paves the way for quicker image presenting through computing and parametric controlling.

Organic 3D Modeling through Blender
Substance Painter
Organic 3D modeling with texture mapping

click here to see the original artwork

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