lee chu – looking outwards – 05

Human skin complexion and overall face animation has always been difficult to emulate through a computer. The amount of wrinkles and pores, along with the elastic, organic properties of skin make it nearly impossible to capture and record these movements. Because of this, many computer-generated people in games and movies tend to look really close to human, but no quite, resulting in a sensation called the uncanny valley. New researchers at USC have developed new techniques to more accurately replicate skin movement on artificial skin. With this relatively new and seemingly unexplored possibility of recreating anything through a computer now, future media may become much more deceiving and immersive than before.

digital rendering of wrinkling

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