The artist I chose to write about this week is Gustavo Henrique, a 3D artist and freelancer from Brazil. I really admire not only his use of color and how he frames his work, but also the playfulness and movement he captures. Through his use of a matte finish, his forms come off as organic, friendly, and fluffy, almost as if you could make them out of clay or reach into the illustration to squish them. Moreover, by blurring the edges and forms that aren’t the main focus, his creations look like they’re miniatures, as if you took a picture of them using a high aperture on your camera. Henrique uses Cinema 4D and Octane Render to create his illustrations.