I am using a grace day on this assignment.
In Emily Gobeille’s interactive children’s work, “Knee Deep”, she provides a playground for children to immerse themselves in other worlds, be it the ocean, outer space, or an animated nature scene. This project is admirable because it teaches children the potential joy that can be brought about by experimenting with creative computing. It gives them a taste of augmented reality that is probably unlike anything they’ve ever seen before. It also is a very good demonstration of live green-screening and image manipulation, detecting depth in order to properly place the children in a world, not just on a world.
As an artist, Emily Gobeille has a strong background in immersive visual design, and is an avid integrator of creative design and visual technologies. She often has a playful yet meaningful approach to her works, which is well-presented in “Knee Deep”. She is from Amsterdam, but she now resides in Brooklyn where she studies visual design, motion graphics, and interaction.