For my final project, I decided to create an interactive game where the player is given a set amount of time to move a net up and down and “filter” as much waste from the ocean as possible without harming the marine wildlife. I decided to calculate the total points system based on the number of years (back-to-back) that the trash collected would have lasted before decomposing, to give players a little more perspective on how the impact of a minuscule decision can quite literally last several lifetimes. I also wanted to depict the gravity of the waste problem in the oceans–while this is not directly related to climate change, I believe that it is still an important issue to address because it is another reflection of the careless attitude with which we as a society are treating our planet. I plan to use object functions to generate the items, and have the net move with respect to mouseY.