Project_09_Portrait

My portraitDownload
//Huijun Shen
//huijuns@andrew.cmu.edu 
//section D

var imgFace;

 
function preload(){
    
    imgFace = loadImage("https://i.imgur.com/d3YOxlo.jpg"); 


}

function setup(){
    createCanvas(480,480);
   // imageMode(CENTER);
    imgFace.loadPixels();
    imgFace.resize(480,480);
    noStroke();
    frameRate(200);


}

function draw(){

    //image(imgFace,0,0,width,height);

    var xp = floor(random(imgFace.width));
    var yp = floor(random(imgFace.height));
    var pix = imgFace.get(xp,yp);
    fill(pix);
    print(pix);
    push();
    translate(xp,yp);
    Orthotomic();
    pop();

    
    

}

function Orthotomic(ex,ey){ // Here is the code I reused from my previous work and I made some changes to it so that it fit this painting better.


        var nPoints = 100;

        var x,y;

        beginShape(); // the shape
    for (var i = 0; i < nPoints; i++) {
        var t = map(i, 0, nPoints, 0, TWO_PI);
        x = constrain(mouseX,0,150)/30*cos(t); //the shape size is affected by mouseX
        y = sin(t);
        var x1 =x*cos(2*t)-y*sin(2*t)+2*sin(t);
        var y1 =-x * sin(2*t) - y*cos(2*t) + 2*cos(t);
        vertex(x1+random(5), y1+random(5)); //make the edge a bit random lines
    }


    endShape(CLOSE);

}

In this project, I customized the shape of the “Brush” a bit by reusing previous and made it a bit randomized. The edge of the brush is changing every frame. The size of the brush is controlled by MouseX so that painter can do big stroke at the very beginning and small stroke at the very end to put more details.

LO-09

https://www.archdaily.com/868540/this-mysterious-3d-printed-grotto-challenges-boundaries-of-computational-geometry-and-human-perception

As a concept artist, I basically do visual design for games. I am very interested in generative art, so that I checked back to week 2 LO and found Robert’s post about Dillenberger & Hansmeyer’s 3D printer grotto. (Thank you for your post)
I think the working process of computer generative art and concept design are very different but concept art can borrow some essence from computer generative art for sure. Especially about the weird shape and repetitive technology feeling, this aspect is very hard for the human brain to create.
But as always, I don’t think computer generative art can be directly used in concept design. It is very easy to tell the picture is to some extent lack of deep thinking and art re-twist. People’s eyes like to see something that has big, medium, small reads. The problem of computer generative art is that it is very even. I definitely think the 3D work I referenced here is awesome and also I definitely think it is not suitable for any game or film without re-design by designers. It is full of details. Just imagine if audience need to watch a movie and it has so many details for 90 minutes long, they will be so bored after 10 minutes because they don’t know what to look at.
In one sentence, I think computer generative art is awesome as a starting point for design, but it is far from excellent in terms of using it in mature visual products.
( Here is my portfolio just in case someone is curious about what I am literally doing for games: www.yolishen.com)

Project 09 – Computational Portrait

sketch
//Stefanie Suk
//15-104 Section D

var selfPic;
var starSize = 10; //initial star size 10
let stefanie = ['s', 't', 'e', 'f', 'a', 'n', 'i', 'e']; //letters of my name
let stars = ['✦', '★', '✷', '✸']; //shapes of stars

function preload() {
  selfPic = loadImage("https://i.imgur.com/iSI6MtQ.jpg"); //preloading image
} 

function setup() {
  createCanvas(400, 400);
  noStroke();
  background(0); //initial background color set to black
  imageMode(CENTER);
  selfPic.loadPixels(); 
  frameRate(30);
  
}

function draw() {
  //get random x, y coordinates 
  var x = random(selfPic.width);
  var y = random(selfPic.height);
  var p = selfPic.get(x, y); //color to image at location

  //draw letters s,t,e,f,a,n,i,e
  fill(p);
  textSize(15);
  textFont("Helvetica");
  textStyle(BOLD);
  text(random(stefanie), x, y); //draw random letters from my name 

  //draw stars
  var mouseColor = selfPic.get(mouseX, mouseY); //color star to image at mouse location
  fill(mouseColor);
  textSize(starSize);
  text(random(stars), mouseX, mouseY); //draw random stars
}

function mousePressed() {
  background(255); //resets with the color of white
}

function keyPressed() {
  starSize += 1; //star size increases when any key is pressed
}

I chose a photo of me during quarantine taking pictures of myself because I was really bored. This portrait draws random letters of my name, as well as random shapes of stars based on the mouse position. The star increases in size when any key is pressed, and the portrait resets to a color of white when the mouse is clicked. 

Image of portrait
Portrait with only letters
Portrait with letters and stars with different sizes

Looking Outwards 09 – on Looking Outwards

Image of Flight Patterns

Looking Outwards 07 (Information Visualization) by Shruti Prasanth talks about Aaron Koblin’s Flight Patterns. I was first drawn to the project because of its aesthetic visuals. The contrast between the dark background and bright neon lines were eye-catching, and the shapes created by overlapping strings give an interesting pattern. I definitely agree with Shruti that the overlapping intersections of the strings really enhance the visuals of this project, especially because the lines glow brighter at the intersection point which shows the density of the air traffic. It was interesting to know that Shruti finds this map similar to the map she saw in global history class about traffic patterns of slave ships. I definitely see the similarity between the visuals of the traffic patterns of slave ships in American history and the Flight Patterns by Aaron Koblin, because they both use lines to represent the traffic patterns. The interesting part I personally think about the connection between the two maps is that one represents the traffic pattern on the ocean and the other represents the traffic pattern in the sky. We can compare and see how much technology has developed over time, and also see how different transportation is. The contrast between the colors of the background and the strings definitely makes the shape of the United States more clear in the project, but I personally think the dark spaces in the background represents the “air/sky” rather than the “sea”. The visuals of the project to me feels like the strings are placed in mid-air. I personally interpreted the strings to be visual representations of trails left behind planes, something like contrails.

Link to Aaron Koblin’s Flight Patterns here

Shruti Prasanth’s Looking Outwards-07, October 18, 2020: https://courses.ideate.cmu.edu/15-104/f2020/2020/10/18/lookingoutwards-07-6/

Video of Flight Patterns

LO – 09

Jubbies Steinweh-Adler
In Response to Holly Liu’s LO #4, September 26, 2020

In response to Holly Liu’s Looking Outward’s about Christina Kubisch’s Cloud, I have to say, I wish I could experience this interactive art installation myself. This piece reminds me of a theremin, an instrument that also uses electromagnetic field generation but instead of curly wire, it uses two antennae. I find it interesting how Kubisch’s cloud seems so much more inviting to me than a theremin, which I believe is a result of the use of bright color and whimsical arrangement of wire.

I explored some other works of Christina Kubisch, who apparently is well-known for her explorations of sound art using electromagnetism. I really appreciate how she has taken a simple mechanical principle and used it to inspire so many different experiences. My favorite of her work so far is Electrical Walks, which again makes use of wireless headphones responding to electromagnetic fields. The interesting distinction of this project is that the headphones make audible the sounds of above- and underground fields generated by everyday objects from light fixtures to streetcar cables. I absolutely love how this project allows people, for perhaps the first time, question what unassuming objects like security cameras sound like.

Christina Kubisch Portfolio: http://www.christinakubisch.de/en/works/installations/2

Holly Liu OP:

Project 09 – Portrait

For my portrait, I wanted to replicate my experience of using this program, which was one that was filled with awe. I tried inserting many different phraseI used the text “oooh” and “ahhhh” to paint the face depending on if the mouse is clicked or not. I wanted to use variation of text size, spread, and density in order to give the user some variability in how they paint the face. I am using a portrait of myself for this assignment.

sketchDownload
//JSTEINWE - 09 - PROJECT (October 31st, 2020)
//JUBBIES STEINWEH-ADLER
//SECTION D
//FACE GENERATION

var tSize; // size of words
var tSpread; //spread of words from one another
var tWord; //word written 
var tn; // number of words in one cluster


function preload() {
    var faceLink = "https://i.imgur.com/Q0Fw6fr.png"; 
    faceImage = loadImage(faceLink);
}

function setup() {
    createCanvas(480, 500);
    background(120, 180, 255); //background
    textSize(20);
    fill('green');
    textAlign(CENTER);
    text("[click and hover mouse to paint]", width/2, 400); //click instructions
}

function draw() {
        if (mouseIsPressed) {
            tn = 5;
            tSpread = 30;
            tSize = random(30, 50);
            tWord = "ooh";
        } else {
            tn = 3;
            tSpread = 10;  
            tSize = random(1, 20);
            tWord = "ahh";
        }
    typing(mouseX, mouseY); // words written at X and Y coords
}

function typing(x, y) {
    //COLOR OF MOUSE ON CANVAS
    var xColor = constrain(mouseX, 0, width); // coords of mouse X on canvas
    var yColor = constrain(mouseY, 0, height); // coords of mouse Y on canvas
    var mouseColor = faceImage.get(xColor, yColor); // gets color
    
    fill(mouseColor); //fills the type with specified color   
   
    //TYPE PROPERTIES
    for (i = 0; i < tn; i += 1) { // determines spacing and density for each cluster
        var t = random(0, 30); //random angle to create natural cluster
        var typingX = x + cos(t)*(i*(tSpread));
        var typingY = y + sin(t)*(i*(tSpread)); 
        textSize(tSize);
        text(tWord, typingX, typingY); //click instructions
  }
}
In process shots

Project 9: Computational Portrait

For this project, I decided to draw a picture of me when I was a child. I created random shapes similar to snowflakes to represent a time of innocence and delicacy. I created the portrait with an emoticon that reflects my feeling toward that time of my life.

sketch
/*
Bon Bhakdibhumi
bbhakdib
Section D
*/

var img;
var transparent = 0;

function preload() {
  img = loadImage('https://i.imgur.com/9gYfG3D.jpg');
}

function setup() {
    createCanvas(400, 567);
    imageMode(CENTER);
    noStroke();
    img.loadPixels();
    background(255);
}

function draw() {
// random x & y positions for where to draw
  var x = floor(random(img.width));
  var y = floor(random(img.height));
// selecting color from the actual picture
  var pix = img.get(x, y);
  snowFlake(x, y, pix);
  cuteEmojicon(x, y, pix);
}

function snowFlake(x, y, pix) {
  fill(pix, 50);
  beginShape();
    for (var i = 0; i < 20; i++) {
       vertex(x + random(-5, 5), y + random(-5, 5));
    }
    endShape(CLOSE);
}

function cuteEmojicon(x, y, pix) {
  fill(pix, 50);
  textSize(random(5, 15));
  text('♡´・ᴗ・`♡', x, y);
}



Image rendering as time goes by

Project 09: Computational Portrait

Screenshot 1 of the Computational Portrait

Inspired by the fact that this project was due on Halloween and by the string of words Ryan Alexander uses to draw his portraits, I decided to use the words of Edgar Allan Poe’s poem “The Raven” as the elements to draw the portrait. Additionally, the photograph that the portrait is based off of has an eerie quality due to it being generated by the AI program of thispersondoesnotexist.com. My process began with me inputting each word of “The Raven” into an array that the code could access. Next, inspired by the code we used to generate particles during last week’s lab session, I created objects out of the words that could move around the canvas. Lastly, using the image.get() function, I was able to have the words change color as they move around the canvas.

sketchDownload
//Anishwar Tirupathur
//atirupat
//Section B
//Computational Portrait (Custom Pixel)

var face;

//Words of The Raven by Edgar Allan Poe
//Source:  https://www.poetryfoundation.org/poems/48860/the-raven
var theRaven = ["Once","upon","a","midnight","dreary,","while","I","pondered,","weak", "and","weary,",
  				"Over","many","a","quaint","and","curious","volume","of","forgotten", "lore—",
      			"While","I", "nodded,", "nearly", "napping,", "suddenly ","there", "came", "a", "tapping,",
  				"As", "of", "some", "one", "gently", "rapping,", "rapping", "at", "my", "chamber", "door.",
  				"“’Tis", "some", "visitor,”", "I", "muttered,", "“tapping", "at", "my", "chamber", "door—",
              	"Only", "this", "and", "nothing", "more.”",
     			 "Ah,", "distinctly", "I", "remember", "it", "was", "in", "the", "bleak", "December;",
 				 "And", "each", "separate", "dying", "ember", "wrought", "its", "ghost", "upon", "the", "floor.",
     			 "Eagerly", "I", "wished", "the", "morrow;","—vainly", "I", "had", "sought", "to", "borrow",
     			 "From", "my", "books", "surcease", "of", "sorrow—","sorrow", "for", "the", "lost", "Lenore—",
  				 "For", "the", "rare", "and", "radiant", "maiden", "whom", "the", "angels", "name", "Lenore—",
                 "Nameless", "here", "for", "evermore.",
     			 "And", "the", "silken,", "sad,", "uncertain", "rustling", "of", "each", "purple", "curtain",
  				 "Thrilled", "me—","filled", "me", "with", "fantastic", "terrors", "never", "felt", "before;",				 
     			 "So", "that", "now,", "to", "still", "the", "beating", "of", "my", "heart,", "I", "stood", "repeating",
      			 "“’Tis", "some", "visitor", "entreating", "entrance", "at", "my", "chamber", "door—",
  				 "Some", "late", "visitor", "entreating", "entrance", "at", "my", "chamber", "door;—",
              	 "This", "it", "is", "and", "nothing", "more.”",
      			 "Presently", "my", "soul", "grew", "stronger;", "hesitating", "then", "no", "longer,",
  				 "“Sir,”", "said", "I,", "“or", "Madam,", "truly", "your", "forgiveness", "I", "implore;",
      			 "But", "the", "fact", "is", "I", "was", "napping,", "and", "so", "gently", "you", "came", "rapping,",
      			 "And", "so", "faintly", "you", "came", "tapping,", "tapping", "at", "my", "chamber", "door,",
 				 "That", "I", "scarce", "was", "sure", "I", "heard", "you”—","here", "I", "opened", "wide", "the", "door;—",
              	 "Darkness", "there", "and", "nothing", "more.",
      			 "Deep", "into", "that", "darkness", "peering,", "long", "I", "stood", "there", "wondering,", "fearing,",
 				 "Doubting,", "dreaming", "dreams", "no", "mortal", "ever", "dared", "to", "dream", "before;",
      			 "But", "the", "silence", "was", "unbroken,", "and", "the", "stillness", "gave", "no", "token,",
      			 "And", "the", "only", "word", "there", "spoken", "was", "the", "whispered", "word,", "“Lenore?”",
  				 "This", "I", "whispered,", "and", "an", "echo", "murmured", "back", "the", "word,", "“Lenore!”—",
              	 "Merely", "this", "and", "nothing", "more.",
              	 "Back", "into", "the", "chamber", "turning,", "all", "my", "soul", "within", "me", "burning,",
  				 "Soon", "again", "I", "heard", "a", "tapping", "somewhat", "louder", "than", "before.",
       			 "“Surely,”", "said", "I,", "“surely", "that", "is", "something", "at", "my", "window,", "lattice;",
        		 "Let", "me", "see,", "then,", "what", "thereat", "is,", "and", "this", "mystery", "explore—",
  				 "Let", "my", "heart", "be", "still", "a", "moment", "and", "this", "mystery", "explore;—",
              	 "’Tis", "the", "wind", "and", "nothing", "more!”",
				"Open", "here", "I", "flung", "the", "shutter,", "when,", "with", "many", "a", 
				"flirt", "and", "flutter,", "In", "there", "stepped", "a", "stately", "Raven", 
				"of", "the", "saintly", "days", "of", "yore;","Not", "the", "least",
				 "obeisance", "made", "he;", "not", "a", "minute", "stopped", "or", "stayed", "he;",  
				 "But,", "with", "mien", "of", "lord", "or", "lady,", 
				 "perched","above","my","chamber","door—","Perched","upon","a","bust","of","Pallas",
				 "just","above","my","chamber","door—","Perched,","and","sat,","and","nothing","more.",
				 "Then","this","ebony","bird","beguiling","my","sad","fancy","into","smiling,","By",
				 "the","grave","and","stern","decorum","of","the","countenance","it","wore,",
				 "“Though","thy","crest","be","shorn","and","shaven,","thou,”","I","said,",
				 "“art","sure","no","craven,","Ghastly","grim","and","ancient","Raven","wandering","from",
				 "the","Nightly","shore—","Tell","me","what","thy","lordly","name","is","on","the","Night’s",
				 "Plutonian","shore!”","Quoth","the","Raven","“Nevermore.”","Much","I","marvelled","this",
				 "ungainly","fowl","to","hear","discourse","so","plainly,","Though","its","answer","little",
				 "meaning—little","relevancy","bore;","For","we","cannot","help","agreeing","that","no",
				 "living","human","being","Ever","yet","was","blessed","with","seeing","bird","above","his",
				 "chamber","door—","Bird","or","beast","upon","the","sculptured","bust","above","his","chamber",
				 "door,","With","such","name","as","“Nevermore.”","But","the","Raven,","sitting","lonely","on",
				 "the","placid","bust,","spoke","only","That","one","word,","as","if","his","soul","in","that",
				 "one","word","he","did","outpour.","Nothing","farther","then","he","uttered—not","a","feather",
				 "then","he","fluttered—","Till","I","scarcely","more","than","muttered","“Other","friends","have",
				 "flown","before—","On","the","morrow","he","will","leave","me,","as","my","Hopes","have","flown",
				 "before.”","Then","the","bird","said","“Nevermore.”","Startled","at","the","stillness","broken","by",
				 "reply","so","aptly","spoken,","“Doubtless,”","said","I,","“what","it","utters","is","its","only",
				 "stock","and","store","Caught","from","some","unhappy","master","whom","unmerciful","Disaster",
				 "Followed","fast","and","followed","faster","till","his","songs","one","burden","bore—","Till","the",
				 "dirges","of","his","Hope","that","melancholy","burden","bore","Of","‘Never—nevermore’.”","But","the",
				 "Raven","still","beguiling","all","my","fancy","into","smiling,","Straight","I","wheeled",
				 "a","cushioned","seat","in","front","of","bird,","and","bust","and","door;","Then,","upon",
				 "the","velvet","sinking,","I","betook","myself","to","linking","Fancy","unto","fancy,",
				 "thinking","what","this","ominous","bird","of","yore—","What","this","grim,","ungainly,",
				 "ghastly,","gaunt,","and","ominous","bird","of","yore","Meant","in","croaking",
				 "“Nevermore.”","This","I","sat","engaged","in","guessing,","but","no","syllable",
				 "expressing","To","the","fowl","whose","fiery","eyes","now","burned","into","my",
				 "bosom’s","core;","This","and","more","I","sat","divining,","with","my","head","at","ease",
				 "reclining","On","the","cushion’s","velvet","lining","that","the","lamp-light","gloated",
				 "o’er,","But","whose","velvet-violet","lining","with","the","lamp-light","gloating","o’er,",
				 "She","shall","press,","ah,","nevermore!","Then,","methought,","the","air","grew","denser,",
				 "perfumed","from","an","unseen","censer","Swung","by","Seraphim","whose","foot-falls","tinkled",
				 "on","the","tufted","floor.","“Wretch,”","I","cried,","“thy","God","hath","lent","thee—by","these",
				 "angels","he","hath","sent","thee","Respite—respite","and","nepenthe","from","thy","memories","of",
				 "Lenore;","Quaff,","oh","quaff","this","kind","nepenthe","and","forget","this","lost","Lenore!”",
				 "Quoth","the","Raven","“Nevermore.”","“Prophet!”","said","I,","“thing","of","evil!—prophet","still,",
				 "if","bird","or","devil!—","Whether","Tempter","sent,","or","whether","tempest","tossed","thee","here",
				 "ashore,","Desolate","yet","all","undaunted,","on","this","desert","land","enchanted—","On","this","home",
				 "by","Horror","haunted—tell","me","truly,","I","implore—","Is","there—is","there","balm","in","Gilead?—tell",
				 "me—tell","me,","I","implore!”","Quoth","the","Raven","“Nevermore.”","“Prophet!”","said","I,","“thing","of",
				 "evil!—prophet","still,","if","bird","or","devil!","By","that","Heaven","that","bends","above","us—by","that",
				 "God","we","both","adore—","Tell","this","soul","with","sorrow","laden","if,","within","the","distant",
				 "Aidenn,","It","shall","clasp","a","sainted","maiden","whom","the","angels","name","Lenore—","Clasp","a",
				 "rare","and","radiant","maiden","whom","the","angels","name","Lenore.”","Quoth","the","Raven","“Nevermore.”",
				 "“Be","that","word","our","sign","of","parting,","bird","or","fiend!”","I","shrieked,","upstarting—","“Get",
				 "thee","back","into","the","tempest","and","the","Night’s","Plutonian","shore!","Leave","no","black","plume",
				 "as","a","token","of","that","lie","thy","soul","hath","spoken!","Leave","my","loneliness","unbroken!—quit",
				 "the","bust","above","my","door!","Take","thy","beak","from","out","my","heart,","and","take","thy","form",
				 "from","off","my","door!”","Quoth","the","Raven","“Nevermore.”","And","the","Raven,","never","flitting,",
				 "still","is","sitting,","still","is","sitting","On","the","pallid","bust","of","Pallas","just","above","my",
				 "chamber","door;","And","his","eyes","have","all","the","seeming","of","a","demon’s","that","is","dreaming,",
				 "And","the","lamp-light","o’er","him","streaming","throws","his","shadow","on","the","floor;","And","my","soul",
				 "from","out","that","shadow","that","lies","floating","on","the","floor","Shall","be","lifted—nevermore!",
      		];

function preload(){
	face = loadImage("https://i.imgur.com/AiLLvGJ.png");
}

function stepPoem(){
	this.x += this.dx; //moves the word horizontally based on the dx velocity
	this.y += this.dy; //moves the word vertically based on the dy velocity
	if (this.x > imageScale*width){ //makes sure words bounce off right edge of scaled canvas
		this.x = imageScale*width - (this.x - imageScale*width);
		this.dx = -this.dx;
	} else if (this.x < 0){ //makes sure words bounce off left edge of scaled canvas
		this.x = - this.x;
		this.dx = -this.dx;
	}
	if (this.y > imageScale*height){ //makes sure words bounce off bottom edge of scaled canvas
		this.y = imageScale*height - (this.y -imageScale*height);
		this.dy = -this.dy;
	} else if (this.y < 0){ //makes sure words bounce off top edge of scaled canvas
		this.y = -this.y;
		this.dy = -this.dy;
	}
}

function drawPoem(){
	//chooses a random word from "The Raven" and draws it on the canvas at wx and wy
	text(theRaven[floor(random(0,theRaven.length))],this.x,this.y); 
}

function makePoem(wx,wy,wdx,wdy){ //inspired by particle code
	w = {x: wx, y: wy,
		 dx: wdx, dy: wdy,
		 stepFunction: stepPoem,
		 drawFunction: drawPoem
		};
	return w;
}

var poetry = [];
var imageScale = 2; //increases range that words can appear so that the entire photo can be referenced
var drawScale = 1/imageScale; //scales canvas so that all the words can appear on the canvas
var particleScale = 11; //extends for loop so that more words are generated creating a denser clearer image

function setup() {
    createCanvas(450, 450);
    background(220);
    for (var i = 0; i < theRaven.length*particleScale; i++){ 
    	var p = makePoem(random(0,imageScale*width),random(0,imageScale*height),random(-5,5),random(-2,5));
    	poetry.push(p);
    }
    face.loadPixels();
    text("p5.js vers 0.9.0 test.", 10, 15);
}

function draw() {
	background(0);
	push();
	scale(drawScale,drawScale); //canvas is scaled in order for the entire face to be displayed
	for (var i = 0; i < theRaven.length*particleScale; i++){
		var w = poetry[i];
		//word changes color depending on wx and wy and the image color at that point
		stroke(face.get(w.x,w.y)); 
		w.stepFunction();
		w.drawFunction();
	}
	pop();
}
Screenshot 2 of Computational Portrait

Project-09-Portrait

sketch

var img;
var x = [42,25,73,15,72,43,65]
var y = [42,63,43,83,87,47,17]
var move = 15

function preload(){
    img = loadImage("https://i.imgur.com/EwNcUnYm.jpg")
}
function setup() {
    createCanvas(480, 480);
    background(255);
    noStroke();
    img.resize(480,480)
    imageMode(CENTER)
    x = img.width/2 // middle of image
    y = img.height/2
}

function draw() {
    imgpixel = img.get(x,y) // retrieve pixel color
    fill(imgpixel); // fill shape with color of pixel
    square(x,y,15)
    x+=random(-move,move) // random walk
    y+=random(-move,move)
    constrain(x,0,img.width);// left and right constrain
    constrain(y,0,img.height);// top and bottom constrain
}

Instead of creating the portrait from random pixels, it is created by using the random walk where the portrait is drawn by a wandering object. If someone wants a more precise and accurate image they can adjust the size of the object.

After the object has wandered for a while

Looking Outwards 09

Video Demonstrating the Use of the Weather Thingy

The fourth Looking Outwards blog post my peer Tak wrote was about “The Weather Thingy,” a device that takes climate data and weather information and translates it into sound. “The Weather Thingy (c. 2018)” was created by Adrian Kaeser and gathers information about the weather from sensors and rescripts that to affect the sounds coming out of a synthesizer. I think that this project is outstanding and adds an element of randomness to the music. I also appreciate how it contrasts the calculated, digital qualities of electronic music through its incorporation of sounds from nature and the environment. I agree with Tak’s appreciation of how this device allows artists and musicians to convey and share how they percieve nature. However, I think that it’s also important to note that while the weather filters and effects what the artist is playing on the midi notes, so this device could also be considered an auditory collaboration between humans and nature rather than humans merely letting nature into creative process.