“Fluorescence Zoetrope” is a 3D printed sculptural animation piece created by the design firm Nervous System (Jessica Rosenkrantz and Jesse Louis-Rosenberg.) They 3D modeled an organic growth loop algorithmically, then PLA printed each frame. Then they mounted them onto a rotating platform to animate the form.
I am drawn to this piece because of the impressive craft involved in it. The color gradient is eye catching and perfectly smooth, and the forms themselves are incredibly high-resolution. I think this project is a testament to the level of refinement that technologies such as computer generation and 3D printed can provide at times. The algorithms used to create this project are based on natural growth processes.
Category: LookingOutwards-03
Looking outwards 3 Computational Fabrication
Digital Fabrication/ Computational Fabrication
Computational fabrication is a relatively new field in comparison the rest of the discipline of building and making. With the advent of computational design and software the need for fabrication techniques to realize these new fantastical objects arose. Office Da an architectural firm based in Boston led by Nader Tehrani and Monica Ponce de Leon, explored these concepts in their piece “An Installation of folded Steel Plates” at the MoMa. Conceived in 1998 for the show “Fabrications” at the Museum of Modern art, Architecture as a discipline has just began to investigate the infinite possibilities of Digital fabrication with the opening of the Guggenheim Museum a year prior. For a building sized object to consist of many pieces of customized geometries and complex forms became possible with the inquiries the architects have made into computational designs and fabrication. In the installation Tehrani and Ponce de Leon created, they seek to use the fabrication techniques to blur the line between the traditional structural systems of architecture (tectonics) with actual geometrical design. They do this by digitally folding metal panels and stitching them together in very precise ways. The perforations on the panels are also generated via a computational device in order to lower the weight of the metal panels. The installation also relied on computational tools and fabrication to realize it’s optical illusionary characteristics. From certain angles the installation appears to be flat which it is actually conceived of many customized metal panels. This is interesting because the project begins to touch on the idea of mass customization, a process previously possible but costly. Large amounts of customizable pieces and objects can be designed and fabricated with the correct algorithms and machines. Customization, with the discoveries of Computational fabrication is no longer a luxury provided by the craftsman and artisans, but now a new mode of production.
LO-03-Computational Art
This project explores how humankind can combine kinetic manufacturing with the nature’s biological construction. I’m most amazed by the fact that the creators actually directed the movement of the silkworms to monitor the thickness and silk layer produced. I admire this aspect so much because silkworms are living creatures and there are is no way that we can communicate with them to discipline or guide them, which makes the process of developing the kinetic manipulation very difficult since one tiny miscalculated factor could lead to a totally unexpected result structure.
I assume the team combined chemical, biological, physics, architectural and programming knowledge to put this project together. They should’ve programmed the various environmental factors of the room to be within a certain range for the silkworms to move the way they are expected to as well as calculating the position and size of the holes in the structure that release tensile stress.
The team’s architectural background made this project a good combination of the natural curvy shape and scientific cleanness of the structure.
LO-03: Computational Fabrication
Designer Michael Schmidt and architect Francis Bitonti collaborated to create this 3D printed gown that is specifically designed for the model Dita Von Teese. They enforced the spiral formula to the computer rendering of the dress that would emphasize femininity qualities of her body. This was something that interested me as a design major, since I didn’t really connect fashion with coding. By learning about this project, I realized that computational art is a broad field that can be applied to anything related to design or art. The idea of bringing digital design into a physical form was fascinating. In addition, the complicated process of creating this dress highlights its beauty. The floor-length nylon gown was made using selective laser sintering (SLS), which builds up the material in layers from plastic powder fused together with a laser. The rigid plastic components are completely articulated to create a netted structure for fluidity and movement. Also they applied spirals based on the Golden Ratio to the computer rendered Von Teese’s body so that the garment would fit her perfectly. The dress has 4000 articulative joints and all were written into CAD code so that they can be printed.
Looking Outwards: Parametric Architecture
As an architecture student, parametric or generative design is a new field that is slowly gaining traction. This new method of designing allows for unexpected, novel ideas to emerge, and allows for rapid iteration with these completely original forms. The ability to use designs driven by algorithms allows one to bypass the technical constraints of designing forms with highly complex, repetitive elements. Furthermore, generative modeling allows for the creation of more organic and amorphous designs thanks to artificial intelligence being able to resolve complex issues like structural viability/stability.
Currently, parametric design is being used practically mainly for aesthetic design features such as building facades, interior light fixtures, fenestration designs, and so on. However, generative designs will eventually become integral parts of overall structural form-finding for buildings and homes.
LMN Architects’ Voxman Music Building’s ceiling is a prominent example of generative architecture being utilized. The ceiling was parametrically designed, from its organic structure to the small, triangular apertures arranged on its surface. “The design integrates acoustic reflection, stage and house lighting, audiovisual elements,, and fire suppression into a single eye-popping ceiling system” – Architect Magazine.
LO-03-Computational Fabrication
Neri Oxman’s Silk Pavilion. 2013.
The Silk Pavilion uses a combination of computational and biological fabrication to create a pavilion that articulates the beauty and structure of silk while using a sustainable method of gathering silk. The project addresses that about 1,000 silk cocoons are boiled per tshirt, which kill the larva in the process. The silk pavilion makes the silkworms spin in sheets rather than cocoons due to the human made structure and grid, thus allowing a more sustainable method of harvesting silk.
The primary structure uses a CNC (computer numerical control) machine to lay down 25 panels of silk thread. 6,500 silkworms were then used to finish the rest of the structure.
The algorithms that programmed the robotic arm to create the primary structure must have first analyzed the natural biological process and pattern that silkworms take when forming cocoons as the project wanted to replicate that process. Neri Oxman’s team attached small magnets on the heads of the silkworms to track their movements, and using that data they then created a path for the arm to move in ways like the worms.
I found this project fascinating for a multitude of reasons, the first being the combination of biological processes and digital processes. Additionally, the Silk Pavilion is able to achieve an architectural scale of a process that is done on a much smaller scale (silkworm cocoons). In this case, studying biological formations allows for us to vary scales of production of natural systems. By analyzing nature we can create complex parametric designs that allow us to reflect organic structures and designs with computer based methods of learning. Oxman’s ambition to combine the organic with computers reflects in the pavilion in its large form that displays the natural path of silkworms shown in varying patches of density.
LO 03: Computational Fabrication
Artwork: Thallus
Creator: Zaha Hadid Architects
Thallus is a complex 3D-printed sculpture. The form is mesmerizing as an open, expending, and curved piece. The “walls” of the sculpture are created by intricate webbings of curves resembling roots. Not only does this create an aesthetic design, the complexity of it truly impressed me. The generation of the art was done through extensive computational geometry. Additionally, more algorithms had to be created for the printing robots to create the spiraling effect and create the artwork in a single piece. A large amount of research was done by the Zaha Hadid to not only create the design with computations, but also to enable the actual printing. The artistry of the designers is apparent with the expansive, yet open spiral that creates a flow to the work. Every part of the piece perfectly coincides with each other to create a balance of elegance and abstractness. The art itself is impressive, however, the most substantial part to me is the complex mathematics and robotic algorithms that actually allowed for the design to come to life in the 3D format.
LookingOutwards-03 Section C
A project or work that I find inspirational is Probability Lattice by Marius Watz. This work is a set of 4 3D printed pieces. I admire the design of these pieces, as they are all different and unique yet very similar looking at the same time. Watz designed each parametric design with software much like his other visual abstraction pieces that he designs through generative software processes. Watz likes to design cool looking abstract pieces and this set, Probability Lattice, is an abstract piece designed with software and 3D printed, a combination of all of Watz’s artistic sensibilities. These four pieces in this set are all abstract and made with code, the base layer of what Watz believes his art should be. The 3D printed aspect makes this set a computational digital fabrication.
links: http://mariuswatz.com/2012/05/09/probability-lattice/
**3D printed probability lattices by Marius Watz, designed with software.**
LO-03: Computational Fabrication
I explored the piece Proteus, made by RobotsInArchitecture. It is a display featuring a series of pixel-like structures in which a robot rearranges ferrofluid similar to how a computer screen recolors pixels to form images. Ferrofluid art isn’t particularly rare, but I find that the robotic programming of the piece makes it much more interesting as it coordinates and randomizes how its magnetic array is realigned, rather than simply having a preprogrammed structure it moves. Algorithms which control the magnet array have to feature some sort of group of randomized controls, with preset timers and restrictions on making the same pattern twice, as it is emphasized that the robot constantly shifts between patterns and has a large amount and doesn’t follow any sort of specific order. Patterns most likely aren’t programmed, but magnet movement of course is, meaning that there are technically limits to what the robot can create, but the creators programmed it so that it constantly is shifting, and transitions from pattern to pattern make the art almost limitless. It reflects a lot of the sensibility of RobotsInArchitecture as they constantly look to expand the usage of robots in art, and creating such an intricate robot I believe displays that same spirit of progress. It also reflects the piece’s title, reflecting the shapeshifting sea god of Greek myth who never keeps the same form, just as the robot constantly shifts its ferrofluid.
LO 3 – Computational Fabrication
The Mediated Matter Group from the MIT Media Lab presents a multimaterial
voxel-printing method that enables the physical visualization of data sets
commonly associated with scientific imaging.
Modern approaches still predominantly rely on 2D displays of 3D data sets. This
particular project converts data sets into dithered material deposition
descriptions, through modifications to rasterization processes. By contributing
exemplary 3D printed data sets across countless scales, disciplines, and
problem domains, this group’s approach bridges the gap between digital
information representation and physical material composition. Specifically,
scientific visualizations will definitely become more advanced and efficient
with this project as a foundation for future revisions and improvements.