I am writing my looking Outwards game about Night in the Woods. This game is one of the most moving game narratives I’ve ever experienced.
Those characters are the game’s biggest strength. They’re all damaged in different ways, but in very believable, understandable ways, ways we’re all damaged. But each of these anthropomorphized animals also have more heart, depth and decency than most games boast in their entire human cast.
There are central themes to this story: mental illness, friendship, and coming of age. I found it impressive that it was created by such a small team.