Slow Games by Ishac Bertran is one object of a series that reflects on people’s use of technology. It is a game based on classic moves in video games, but with a reduced frequency to one move a day. The technology and program used are unclear.
The slow speed to the game is the main differentiating factor for me. Instead of fast-paced and reactive choices, the game tests patience and memory coordination. It is a project that uses technology and computation to create a direct contrast of our main technological framework today. It points to a different future where the value of technology takes a very different tone.
The full project page can be found here.