//Erin Fuller
//SectionA
//efuller@andrew.cmu.edu
//Project-02
// Simple beginning template for variable face.
var eyeSize = 40;
var faceWidth = 150;
var faceHeight = 150;
var skin = 80
var back = 150
function setup() {
createCanvas(480, 640);
}
function draw() {
colorMode(HSB);
var c = color(back, 26, 79);
background(c);
//face
ellipse(width / 2, height / 2, faceWidth, faceHeight);
var b = color(26.09, 52, skin);
fill(b);
//eye placement
var eyeLX = width / 2 - faceWidth * 0.25;
var eyeRX = width / 2 + faceWidth * 0.25;
// eye size
fill(0, 100, 0)
ellipse(eyeLX, height/2, eyeSize, eyeSize);
ellipse(eyeRX, height/2, eyeSize, eyeSize);
colorMode(HSB);
fill(0, 100, 0)
var b = color(26.09, 52, skin);
fill(b);
}
function mousePressed() {
// when the user clicks, these variables are reassigned
// to random values within specified ranges. For example,
// 'faceWidth' gets a random value between 75 and 150.
faceWidth = random(250, 350);
faceHeight = random(300, 370);
eyeSize = random(30, 60);
skin = random(45, 100); //changes brightness value of skin to imitate skin tones
back = random (0, 360); //changes background colors
}
I think this project was harder than the one from the previous week. But I think the way I used HSB colors rather than RGB was a good way to create more realistic skin tone variation.