var unit = 50
var angle = 0
function setup() {
createCanvas(640, 480);
}
function draw() {
background(mouseX * 0.5, 70, 120);
var len = 480 - mouseX
var sta = 640 - mouseY
strokeWeight(4)
stroke(170, mouseX * 0.1, 50);
line(unit, sta * 0.1, unit, len);
strokeWeight(4)
stroke(170, mouseX * 0.2, 50);
line(unit * 2, sta * 0.2, unit * 2, len);
strokeWeight(4)
stroke(170, mouseX * 0.3, 50);
line(unit * 3, sta * 0.3, unit * 3, len);
strokeWeight(4)
stroke(170, mouseX * 0.4, 50);
line(unit * 4, sta * 0.4, unit * 4, len);
strokeWeight(4)
stroke(170, mouseX * 0.5, 50);
line(unit * 5, sta * 0.5, unit * 5, len);
strokeWeight(4)
stroke(170, mouseX * 0.6, 50);
line(unit * 6, sta * 0.6, unit * 6, len);
strokeWeight(4)
stroke(170, mouseX * 0.7, 50);
line(unit * 7, sta * 0.7, unit * 7, len);
strokeWeight(4)
stroke(170, mouseX * 0.8, 50);
line(unit * 8, sta * 0.8, unit * 8, len);
strokeWeight(4)
stroke(170, mouseX * 0.9, 50);
line(unit * 9, sta * 0.9, unit * 9, len);
strokeWeight(4)
stroke(170, mouseX, 50);
line(unit * 10, sta, unit * 10, len);
strokeWeight(4)
stroke(170, mouseX * 1.1, 50);
line(unit * 11, sta * 1.1, unit * 11, len);
strokeWeight(4)
stroke(170, mouseX * 1.2, 50);
line(unit * 12, sta * 1.2, unit * 12, len);
strokeWeight(4)
stroke(170, mouseX * 1.3, 50);
line(unit * 13, sta * 1.3, unit * 13, len);
strokeWeight(2)
stroke(70, mouseX * 0.1, mouseY* 0.1);
line(unit + 25, sta * 0.1, unit, len);
strokeWeight(2)
stroke(70, mouseX * 0.2, mouseY* 0.15);
line(unit * 2 + 25, sta * 0.2, unit * 2, len);
strokeWeight(2)
stroke(70, mouseX * 0.3, mouseY* 0.2);
line(unit * 3 + 25, sta * 0.3, unit * 3, len);
strokeWeight(2)
stroke(70, mouseX * 0.4, mouseY* 0.25);
line(unit * 4 + 25, sta * 0.4, unit * 4, len);
strokeWeight(2)
stroke(70, mouseX * 0.5, mouseY* 0.3);
line(unit * 5 + 25, sta * 0.5, unit * 5, len);
strokeWeight(2)
stroke(70, mouseX * 0.6, mouseY* 0.35);
line(unit * 6 + 25, sta * 0.6, unit * 6, len);
strokeWeight(2)
stroke(70, mouseX * 0.7, mouseY* 0.4);
line(unit * 7 + 25, sta * 0.7, unit * 7, len);
strokeWeight(2)
stroke(70, mouseX * 0.8, mouseY* 0.45);
line(unit * 8 + 25, sta * 0.8, unit * 8, len);
strokeWeight(2)
stroke(70, mouseX * 0.9, mouseY* 0.5);
line(unit * 9 + 25, sta * 0.9, unit * 9, len);
strokeWeight(2)
stroke(70, mouseX, mouseY* 0.55);
line(unit * 10 + 25, sta, unit * 10, len);
strokeWeight(2)
stroke(70, mouseX * 1.1, mouseY* 0.6);
line(unit * 11 + 25, sta * 1.1, unit * 11, len);
strokeWeight(2)
stroke(70, mouseX * 1.2, mouseY* 0.65);
line(unit * 12 + 25, sta * 1.2, unit * 12, len);
strokeWeight(2)
stroke(70, mouseX * 1.3, mouseY* 0.7);
line(unit * 13 + 25, sta * 1.3, unit * 13, len);
fill(120, 80, mouseX * 0.5); // control rect color explicitly
stroke(0);
push();
translate(mouseX, mouseY);
rotate(radians(angle));
rectMode(CENTER); // center rect around 0,0
rect(0, 0, 50, 50);
pop();
angle = angle + mouseX * 0.05;
}
For this project, the 4 dynamic aspects of image elements include size, position, angle and color. The lines changes its position and length based on the mouse’s position. Also, there is a square rotating around the mouse and it spins faster as it move towards the right side.