Troglodita Demonstration Video
For this week’s Looking Outwards, I chose to look at a 3D modeling work done by Sergi Caballer. This project was done in 2012 for The Spa Studios, and was made entirely in Python and Maya. I admire how much control over the character the user has, as shown in the demonstration, and how much change there can be in the facial structure. The character’s body and face can be changed to any expression by playing around with the program, which I also admire. The facial rig was created with a joint-based system over a coordinate plane, which is how so many different details can be moved around. Below are some individual elements and closeups of the rig, showing how much movement is possible in the body.