Four researchers at Aalto University present their input on “occluder simplification”, an algorithm they have created that requires very few inputs (does not need to be a perfectly formulated, closed mesh) and easy to implement. In the example below, the simplified triangular shapes or polygons (occluders) of a hairball and bunny.
(example of occluder simplification from triangles)
When applied to larger, more complex shapes, this process could be useful. It is interesting to think about what can be done and what can be advanced in the 3D computer graphics field. In the video below, a before and after is shown, and how much this process simplifies the input, decreasing the input to as low as 2% of the objects.
(The algorithmic process utilized in a 3D route of a city.)