Among the looking outwards projects by peers, I find Kevin (Riordan)’s Week 5 post very fascinating. I agree with Kevin on that I find the project amazing as it makes a highly intricate art work of very high quality, comparable to those in animated movies with two commonly used tools, python and maya. It is admirable how Caballer has developed the project in a way that allows to control extreme details. The project is able to demonstrate various facial and body structures, enabling expressions to be displayed. The body structure reflects the real structure of an animal; each eyeball, each eyelid, and each individual muscle on the eye are all separated, allowing the movements to be autonomous. These movements are delicately manipulated to show hundreds of different expressions and to display natural speech. The algorithm of allowing such details to be shown is joint-based system over a coordinate plane, which is a relatively simple algorithm for such a sophisticated work.
3D Troglodita Rig project by Sergi Caballer in 2012
Link to the original work: http://www.cgmeetup.net/home/troglodita-rig-demo-by-sergi-caballer/
Link to Kevin’s post: https://courses.ideate.cmu.edu/15-104/f2018/2018/09/27/kevin-riordan-looking-outwards-05-section-c/