Audrey Zheng’s Looking Outward 03 Entry about Madeline Gannon’s work, REVERB caught my attention due to my own interest into 3D printing and bringing digital objects into the physical world. I was curious about what the explanation meant by “tracking a squid’s movements through time and space”, and what it had to do with a kinect, until I watched the video. Essentially, a hand’s movements are tracked, and a virtual “squid” follows it and mirrors it across a virtual human model. A snapshot of its tentacle’s positions are recorded and the compilation of these snapshots form a discrete but connected shape. It looks beautiful for 3 reasons I believe: it is complex at first glace, it is symmetrical, and its lines are smooth. I have concerns whether all generated necklaces are structurally sound when printed, however…