/*Elena Deng
Section E
edeng1@andrew.cmu.edu
Project-11
}
*/
var t = [];
function setup() {
createCanvas(400, 400);
background(10);
for(var i = 0; i < t.length; i++){ //sets various numbers of turtles
t[i] = makeTurtle(width/2, height / 2 + random(-100, 100));
t[i].setColor(color(random(200), random(200), random(150), 100));
}
}
function draw() {
var targetX = mouseX + noise(frameCount / 100); //sets the target
var targetY = mouseY + noise(frameCount / 100);
strokeWeight(5);
point(targetX, targetY); //turtle will always be inclined to go to target x and y
for (var a = 0; a < t.length; a++){
t[a].setWeight(random(1,5))
t[a].penDown();
t[a].forward(1.5);
t[a].turnToward(targetX, targetY,1);
t[a].left(random(-5,5));} //draws the turtle
}
function mousePressed(){ //sets the number of turtles and increases it when mouse is pressed
var newTurtle = makeTurtle(mouseX, mouseY);
newTurtle.setColor(color(random(150), random(150), random(20), 100));
t.push(newTurtle); //push turtle into t array
}
//////////////////////////
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
This week I was really excited to revisit the concept of turtles. I wanted to revisit the lines seen in the title notes from class. If you click on the screen, a new line will form and attempt to follow the mouse location. Continue clicking and you can see the way the turtle attempts to reach the mouse location more clearly.