var terrainSpeed = 0.00025;
var terrainDetail = 0.001;
function setup() {
createCanvas(400, 200);
frameRate(20);
}
function draw() {
background('lightblue');
fill('orange');
ellipse(width - 35, 35, 50, 50); //draws the sun
noFill();
beginShape(); //draws terrain at random of noise
for (var x = 0; x < width; x++) {
var t = (x * terrainDetail) + (millis() * terrainSpeed);
var y = map(noise(t), 0, 1, height/2, height);
vertex(x, y);
stroke('blue');
line(x, y, x, height); //fills terrain so that it appears blue
}
endShape();
duck(mouseX, y - 10, 20); //draws "duck" in the row with specific different radius
duck(mouseX - 100, y - 10, 10);
duck(mouseX - 150, y - 10, 5);
duck(mouseX - 200, y - 10, 15);
}
function duck(dx, dy, radius) {
var ttl1 = makeTurtle(dx + radius, dy - radius);
ttl1.penDown(); //puts pen down
ttl1.setColor('yellow');//color is yellow
ttl1.setWeight(6);
ttl1.left(90);//rotates circle so that starting point is to right of the duck
var increments = radius * 10;//variable that gives way so that each radious of duck is in proportion of other
for (i = 0; i < increments; i++) {
d = 1;
ttl1.forward(d);
ttl1.left(360/increments);// completes circle
}
ttl1.setColor('orange');//draws nose
ttl1.forward(radius);
ttl1.right(120);
ttl1.forward(radius);
ttl1.right(120);
ttl1.forward(radius);
ttl1.right(120);
ttl1.forward(radius);
stroke(0); //draws eye
strokeWeight(6);
point(dx, dy - radius - 5);
ttl1.penUp();
}
//_________________________________________________________
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
For my project, I went in knowing I wanted to draw ducks floating on water. I did so by using turtle graphics to draw the duck and its beak and using parameters, to change the radius/size of each duck. Imaged is a “Family of Ducks Swimming Together on A Nice Day”. Here is an image of what it might look like.