This week I looked at Karl Sim’s Genetic Images from 1993. In this project, the user stands in front of a supercomputer and selects one of the 16 images displayed on the screen. The user is then elected to select one of the photos that appeals most to them and in turn that “photo” would be able to reproduce and make it to the next generation. This project was based on Darwinian Evolution and the thing I admire about it was how it was able to transcend the fields of science, technology, and art in such an early stage of technological advancement in computer technology.
Judging by the technology available in the early 1990’s, I’m assuming that the images were labeled from 1–16 and once the user selected one of the images, the aspects of that photo would be meshed together with other selections—to replicate evolution.