Gretchen Kupferschmid-Project 12-Proposal

For Sarah Choi and I’s final project, we wanted to focus on the aspects of living in a city- from the noises inside them to the places we go to eat to how we feel the atmosphere of different parts of the city is as a whole. Our project would be specific to Pittsburgh, and would show different areas of the city, along with the differences among them through clicking throughout the map. The user would also be able to hear sounds/music to match the vibe of different areas or locations which we would show as some of the places we visit/recommend (like coffee shops or restaurants).

Since both of us grew up in city areas, we see and importance in highlighting aspects of the city in a visual way, along with allowing people to better understand the “vibe” of specific places or areas in cities before visiting. We also wanted to highlight how much we enjoy recommending places to others from our point of view as opposed to other services like yelp that have so many random people’s reviews added.

Though we would both equally work together and help each other, one of us would focus more heavily on the aesthetic creation of the map and building it, while one of us would work towards the interactive sounds and texts of the map.

Kimberlyn Cho- Looking Outwards 12

The first project I found as a precedent for my final project is a virtual dining experiment by Heston Blumenthal and Marshmallow Laser Feast back in 2016. This event provided visitors with a groundbreaking experience of dining in a virtual reality. The software itself uses tracking technology, and real-time motion capture for a “multisensory, mixed-reality cuisine”.

event poster

The second project is a game I was inspired by for this final project. Cooking Mama is a classic game by Office Create originally released for the Nintendo DS in 2006. It simplifies the cooking process for a variety of menus, which users choose to simulate. The game provides users with a platform to cook using interactions between the touch screen and the stylus. One opportunity the game might’ve overlooked however is the potential to become an educational software. If the game had used accurate recipes and a slightly more complex and realistic process and representation, the game could’ve easily been further developed to be used as practical tools for use in the kitchen. However, the game had its own characteristics because of its inaccurate representations and recipes that made the simplified game more appealing to the general public.

I found the two projects similar in that both provide a digital experience in regards to food. While the first project may be more accurate and realistic, Cooking Mama emulates the experience through the stylus interactions, sound effects, and visual depictions of real food. Even though the first project focuses on the dining experience while the second targets the cooking experience, both programs provide users with a virtual experience with food to simulate the actual act of dining/cooking.

Aaron Lee – Project 12 – Proposal

For the final project, I would like to recreate Galaga, the legendary shooter arcade game developed by Namco. Galaga was literally the first video game that I played when I was a little boy. This project will be a nice way to commemorate my memories.

The narrative of the game is… the space fighter is sent on a mission to clear space debris created by mindless human race. The player of the game will navigate using arrow keys and spacebar to dodge and shoot space debris. The space debris will randomly move from the top of the canvas and downward. The HP bar will go down when hit by the debris. The score will accumulate when the player successfully shoots the debris. The game will end when you have no more health left.

In order to differentiate from the original game, I would like to add special feature, which is to introduce interactive camera in background of the game. Triggered by the brightness of the pixels, the speed of falling space debris will be buffered by the dark pixels. This means the location of the player displayed in the background will affect the success of the play.

Minjae Jeong-Looking Outwards 12

Relevant to my project, which is to visualize the climate change on a world map, I find this visualization of temperature rise from 1880 to 2018 by NASA Global Climate Change very helpful. The idea is very similar in a sense that I am also considering to use color change to show the change.

Global Temperature Anomalies from 1880 to 2018

https://climate.nasa.gov/climate_resources/139/graphic-global-warming-from-1880-to-2018/

Another information visualization that shows the global forest loss with Global Forest Watch is similar to my final project.

“With Global Forest Watch, you can see where forest loss is most pervasive, threatening indigenous lands, or reducing biodiversity, so we can act quickly when deforestation happens where it shouldn’t.”

https://www.globalforestwatch.org/

Two projects both used different methods to express the change, and with more brainstorming, it is possible to find another way to express the change happening over time.

Fanjie Mike Jin-LookingOutwards-12

Takio no Tatsujin, Nintendo

Taiko no Tatsujin is a music-related game I found really inspiring for my final project. The main objective of Taiko no Tatsujin games is to hit a simulated Taiko drum following a chosen piece of music, corresponding to notes scrolling from the right. When the screen is scrolling, once the orange circle is landed at the dashed circle at the left side of the screen, if you hit it, at the perfect timing, you are going to get bonus and animation at the bottom is also going to change correspondently.  I really admire this project in that it has a really interesting graphic and depending on the different melody that you are playing, the background animation is also changing correspondently to the music.

neutrino oscillations simulation, Hirosi Ooguri

The scene showing the” rewinding” of the Universe is created using the latest scientific data and it is done by Hirosi Ooguri, a professor at Caltech. This image added some artist expression and its objective is to visualize neutrino oscillations. I really admire this project in that it is visualizing the universe really artistically. 

These two projects are really good precedents for me as I am envisioning my final project to be a music-related project, probably piano. When the user pressed certain buttons on the piano, the universe at the background will be changed accordingly based on the music and different music will yield different visualization of the universe. 

Nadia Susanto – Project 12 – Final Proposal

For the final project, I want to challenge myself by learning a p5js function we did not learn about. I want to create an interactive game using speech/voice recognition. I want to create a game like Scream Go Hero where the user has to “scream” to get the avatar to move. A soft voice would make the avatar move. A loud voice would make the avatar jump. The higher the volume, the higher the avatar can jump. The objective of the game will be the same as the avatar has to collect as many objects as it can without falling through the cracks. The actual game doesn’t have much design into it, so I want to create a version where it incorporates a generative landscape and other obstacles.

If I have having trouble getting the speech recognition to work, then I will do a version of flappy bird.

Scream Go Hero actual game
Scream Go Hero is known for being a very funny game, so I am excited to be able to play this myself with my friends.
Rough sketch outline of what I want my game to look like
Backup: A version of flappy bird

Xu Xu and Xiaoyu Kang – Project 12 – Proposal

We will be working on an interactive game that will be randomly generated, with a game system similar to Reigns (but simplified). In the game, there will be character cards randomly chosen and presented, asking the player a question or presenting the player a scenario. The player will need to swipe/click right or left for one of the two choices, and the choices will affect one (or more) of the four aspects of the player. In the original game, the four aspects were those of the kingdom, but we want to create a CMU student version, with the four aspects being academics, sanity, finance, and social life. Character cards will be drawn and imported, questions and outcomes will be written and randomly chosen. There will be 9 different endings based on choices. (8 of which are bad endings where the player fails the game, the last ending is when the player successfully graduates CMU)

A sample question can be: [A close architecture friend of yours] “There will be an architecture party tonight, do you wanna come?”

>Yes [result: 10% reduction in academics, 10% gain in social life]

>No [result: 10% gain in academics, 10% reduction in social life]

Hyejo Seo -Project 12 – Proposal

For my final project, I want to create an interactive art that takes the viewer to different sceneries from animation film, Howl’s Moving Castle. This is a Miyazaki film that is based on a fantasy novel written by a British author, Diana Wynne Jones. Since this is my favorite Studio Ghibli film, I thought it would be interesting for me to base my final project on this film. Howl, a wizard, has a magical door that opens up to different places based on the color of the circle that is seen below. Hence, I will create an interactive art in which the viewer could change the color and see different landscapes.

Depending on the color the pointer is set to, the door opens to different locations.
Rough sketch of my idea

Each scenery will be based on the actual film and each will have one moving element. 

For “Black” location, I will depict the war scene. For this scene, there will be bomb exploding on the ground. 

“Black” location: a scene from the movie

For “Yellow”, I will create a flower field landscape in which the grass will be moving to depict its movement from the wind. 

“Yellow” location: flower field

For “Red” location, I will recreate Sophie (the main female character)’s hometown, which will have a train passing by. 

Lastly, for the “Green” location, I would either have the palace from the movie.

“Green” location: the palace

Looking Outwards 12 – Joanne Chui

matching memorization game

The first game my project was inspired by was a memorization game in which you continuously flip through tiles to find matching ones. This is more of a general game idea that I was inspired by. What I don’t like about this game is how restricted it is, in which you have to match two tiles, and how it has a slower game speed. However, I do like the idea of the flipped tiled interface and memorization aspect.

Tiles^2

Tiles2 is an Iphone game developed by Andrew Abosh in 2018. The premise of the game is that you have three seconds to memorize a sequence of tiles, and you have to select those tiles in chronological order. I like the fast paced atmosphere of the game, but don’t like the restrictive nature of the numbered tiles, and how the game is immediately over once you select an incorrect tile.

Ammar Hassonjee – Looking Outwards 12

For this looking outwards, I found two projects that relate to webcam art or are interactive program that overlay over a photo.

The first project I found is called Webcam Toy, a website that takes selfies using a variety of photo filters that react to the figure in the frame. Webcam Toy is developed by Paul Neave, a British based programmer and designer who has been designing for over 20 years and focuses on making playful software that incorporates imagination. Webcam Toy has a bunch of filters that warp and mirror the camera at different point of the canvas, and also draws elements on top of the webcam, such as fire or snow that falls on top of the person’s head.

A photo of me using Webcam Toy’s underwater filter.
Webcam Toy’s interface and website.

The second project I found is a website called BeFunky, which takes a photo as an input, and has a number of options for effects and filters that can be applied to the image. Some of these filters involve detecting different color gradients in the image and recoloring them. This project was developed by the BeFunky team that is a group of software developers who were motivated to create a tool that lets anyone recreate beautiful photographs without having to learn technical software like Adobe Photoshop.

BeFunky interface showing unaltered, original photo.
Photo with line art filter from BeFunky.