For my final project, I’ll be making a game that is inspired by the games Pacman and Slither.io. The goal of this game will be to drag the character around the screen to ‘eat’ all the items that are spread throughout the maze. However, the maze consists of walls that the character shouldn’t touch, or else, the game will be over. The maze walls will have dead ends that will make it harder for the user to accomplish the game. The tricky part of this game is that the character will move where the mouse moves, which is hard to control to prevent the character from touching the complex walls. My overall idea is to code so that when the character moves over and through each item, the item will disappear and the scoreboard will increase by one. When the character touches the wall, the phrase “Game Over” will come out. Although I don’t know what the items around the maze will look like, as a person who loves sweets, I was thinking of creating colorful desserts like donuts for the character to eat.
Category: Project-12-Proposal
William Su-Project 12-Proposal
- While I can’t exactly articulate every detail of what I want to do exactly right now. I am planning on doing something illustrates the problems with E-waste (electronic waste) and planned obsolescence. I think it will be an motion-infographic that is kinda similar to the stuff on this website: http://www.distancetomars.com/. Here it illustrates the distances between the Earth and Mars using time and speed. I want to show how “easy” it is for us to just throw away an old computer when so many resources and labor went into making it. This will probably done with interactive graphical elements and storytelling. As far as the statistic side of things, I know that 300,000,000 computers are produced every year but only a small percentage are recycled. It takes 530 pounds of fossil fuels, 48 pounds of chemicals, and 1.5 tons of water to manufacture a single computer.
As a back-up, I will likely do a game with custom sprite animations. It would probably have an 8-bit aesthetic with simple controls and objectives.
Gretchen Kupferschmid-Project 12-Proposal
For Sarah Choi and I’s final project, we wanted to focus on the aspects of living in a city- from the noises inside them to the places we go to eat to how we feel the atmosphere of different parts of the city is as a whole. Our project would be specific to Pittsburgh, and would show different areas of the city, along with the differences among them through clicking throughout the map. The user would also be able to hear sounds/music to match the vibe of different areas or locations which we would show as some of the places we visit/recommend (like coffee shops or restaurants).
Since both of us grew up in city areas, we see and importance in highlighting aspects of the city in a visual way, along with allowing people to better understand the “vibe” of specific places or areas in cities before visiting. We also wanted to highlight how much we enjoy recommending places to others from our point of view as opposed to other services like yelp that have so many random people’s reviews added.
Though we would both equally work together and help each other, one of us would focus more heavily on the aesthetic creation of the map and building it, while one of us would work towards the interactive sounds and texts of the map.
Aaron Lee – Project 12 – Proposal
For the final project, I would like to recreate Galaga, the legendary shooter arcade game developed by Namco. Galaga was literally the first video game that I played when I was a little boy. This project will be a nice way to commemorate my memories.
The narrative of the game is… the space fighter is sent on a mission to clear space debris created by mindless human race. The player of the game will navigate using arrow keys and spacebar to dodge and shoot space debris. The space debris will randomly move from the top of the canvas and downward. The HP bar will go down when hit by the debris. The score will accumulate when the player successfully shoots the debris. The game will end when you have no more health left.
In order to differentiate from the original game, I would like to add special feature, which is to introduce interactive camera in background of the game. Triggered by the brightness of the pixels, the speed of falling space debris will be buffered by the dark pixels. This means the location of the player displayed in the background will affect the success of the play.
Nadia Susanto – Project 12 – Final Proposal
For the final project, I want to challenge myself by learning a p5js function we did not learn about. I want to create an interactive game using speech/voice recognition. I want to create a game like Scream Go Hero where the user has to “scream” to get the avatar to move. A soft voice would make the avatar move. A loud voice would make the avatar jump. The higher the volume, the higher the avatar can jump. The objective of the game will be the same as the avatar has to collect as many objects as it can without falling through the cracks. The actual game doesn’t have much design into it, so I want to create a version where it incorporates a generative landscape and other obstacles.
If I have having trouble getting the speech recognition to work, then I will do a version of flappy bird.
Xu Xu and Xiaoyu Kang – Project 12 – Proposal
We will be working on an interactive game that will be randomly generated, with a game system similar to Reigns (but simplified). In the game, there will be character cards randomly chosen and presented, asking the player a question or presenting the player a scenario. The player will need to swipe/click right or left for one of the two choices, and the choices will affect one (or more) of the four aspects of the player. In the original game, the four aspects were those of the kingdom, but we want to create a CMU student version, with the four aspects being academics, sanity, finance, and social life. Character cards will be drawn and imported, questions and outcomes will be written and randomly chosen. There will be 9 different endings based on choices. (8 of which are bad endings where the player fails the game, the last ending is when the player successfully graduates CMU)
A sample question can be: [A close architecture friend of yours] “There will be an architecture party tonight, do you wanna come?”
>Yes [result: 10% reduction in academics, 10% gain in social life]
>No [result: 10% gain in academics, 10% reduction in social life]
Hyejo Seo -Project 12 – Proposal
For my final project, I want to create an interactive art that takes the viewer to different sceneries from animation film, Howl’s Moving Castle. This is a Miyazaki film that is based on a fantasy novel written by a British author, Diana Wynne Jones. Since this is my favorite Studio Ghibli film, I thought it would be interesting for me to base my final project on this film. Howl, a wizard, has a magical door that opens up to different places based on the color of the circle that is seen below. Hence, I will create an interactive art in which the viewer could change the color and see different landscapes.
Each scenery will be based on the actual film and each will have one moving element.
For “Black” location, I will depict the war scene. For this scene, there will be bomb exploding on the ground.
For “Yellow”, I will create a flower field landscape in which the grass will be moving to depict its movement from the wind.
For “Red” location, I will recreate Sophie (the main female character)’s hometown, which will have a train passing by.
Lastly, for the “Green” location, I would either have the palace from the movie.
Fanjie Mike Jin and Steven Fei- Project-12-Proposal
In this final project, I am going to collaborate with Steven Fei. The name of our project is called, Interstellar Pianist. Our objective is to use an interaction keyboard to simulate the idea of traveling in space. The pianist will play different notes and all the different notes will trigger different actions correspondently. The background will present a view of the galaxy and viewport of the galaxy can be manipulated by changing the position of the mouse. For example, when the “A” key which is representing C on the keyboard is pressed, a planet of red color will be generated and it will keep revolving and moving slowly towards a random direction. “S” key which is representing B, another different looking planet of different color will be generated. There is going to be a limited amount of planets that you can generate. Once the maximum amount of planets is generated, the one that has been created at the very beginning will be shifted. Depending on the music you are playing, a different scenery of the universe will be created and you can move the mouse to examine and explore this universe.
Project 12 – Proposal – Joanne Chui
For my final project, I am interested in creating a memorization game that involves the user remembering a pattern of tiles and then recreating that pattern. The game will start with a 3×3 grid, in which a set amount of tiles will randomly be highlighted for a couple of seconds, and then rendered blank again. The user will have to remember which tiles were highlighted, and then reselect them to move on to the next level. Every five levels the grid will increase by one, e.g. level five is a 4×4 grid, and the number of tiles highlighted will also be increased, to make the levels more difficult. I definitely want to figure out how to render the interface of the game in a creative way.
YouieCho-Project12-Proposal
For my final project, I want to create a clock that shows the sequence of a certain aspect of climate change. I will be addressing global warming, especially how it affects sea animals. For instance, polar bears require specific climate for hunting, mating, and survival in general, but many are starving or dying because of global warming. I am currently planning to draw a scene of sea animals suffering from the impact of global warming.
There are some details I am considering, which I could change based on what I think is effective as I work through the project.:
- Elements that change every second would depict short-term effects, elements that change every minute would depict long-term effects, and elements that change every hour would depict very long-term effects.
- I could draw a cityscape in the background and affect it to show how people are getting effected as well.