Margot Gersing – Final Project Proposal

For my final project I want to create an interactive scene or compostion that the user can use to reveal things. I really want to incorporate the alphabet into the ‘environment’. I imagine this could act as a teaching tool that kids could play with and potentially help learn the alphabet.

basic sketch of the interactive composition

In order to interact with the environment the mouse would the catalyst for things to happen (using a mouseX() and mouseY() a lot). I also want the environment to be very graphic and abstract. I don’t want to create a literal scene but more of a interactive composition.

I hope to incorporate simple animation for the scene and the different interactions like the revealing and how the letters move. Also I want there to be very simple sound, like when events occur (revealing letters) and maybe some basic ambient noise.

I am really inspired by Paul Rand and his playful simple imagery. I also feel like this visual style will lend itself well to my goal and p5.js.

Inspiration Imagery by Paul Rand

Inspiration Imagery by Paul Rand
Inspiration Imagery by Paul Rand

William Su-LookingOutwards-12

I’m inspired by these 2 projects because of their simplicity and how much they catch your attention. In the first project, all the eye pupils follow where the mouse is. When you hold the click, it changes to a grid of black dots that act like a wave when your mouse comes near them. It’s a very interesting switch between different kinds of “moods” which I really like.

Im not sure if this second project uses P5 but the website: http://www.distancetomars.com/. I really like the storytelling aspect of it and how it uses the website window itself to illustrate how far Mars is from Earth.

http://p5js.site44.com/011/index.html – By Purin Phanichphant
http://www.distancetomars.com/

Zee Salman-Looking Outwards- 12

I was very interested and inspired by these projects because it requires user input and is based of the direction where the player wants to go the determines where the piece/interactive movement goes. In the first project it is based of a movement that rises and blocks of the fishes from the users character, in this case its the balloon hand. An interactive game called rise and fall created by Theodore Watson and Emily Gobeille. the second project is a bit similar in the sense that the pixels rise and it changes every time. And deletes the older line of pixels on the screen. Also another difference is that it doesn’t really have a shown user tool, but it is modified by time. This also helps with what I want for my final project because I want to make the bricks fall and change as they fall and create a new line. This second interaction piece is called I really enjoyed this project because it was a nice element of surprise the Edge Of Chaos.

Screenshot of Part of the interactive game

https://www.design-io.com/projects/riseandfall

A screenshot of the moving image in action.

http://math.hws.edu/eck/js/edge-of-chaos/CA.html

Margot Gersing – Looking Outwards 12

When looking for projects that inspired me for my final project I came across a collection of projects called interactive haikus. This is a collection of very short interactive pieces. They are inspired by the short and concise mastering of haikus. This collection is curated by William Uricchio a professor of Comparative Media Studies at MIT and MIT game lab.

All 12 of the videos are really simple but fun and exciting. I want my final project to be a simple and playful. These projects also follow a loose narrative through the imagery and sound.

One haikus I really liked was Cat’s Cradle by Thibaut Duverneix, David Drury, Jean-Maxime Couillard and Stephane Poirier. It is a interactive constellation builder combined with a interactive musical instrument. I like how the user gets to control what is happening and create their own music/experience. It is also very intuitive and simple. The use of sound is also really effective here.

Cat’s Cradle interactive haiku
scene from seasonal stroller

The other project that I was inspired by was called The Seasonal Stroller by Theo Le De Fuentes and Illustrated by Barbra Govin. This project simulates walking on a path and going on a little journey. Again, I love how simple and peaceful this project is. The is more of a narrative used in this piece. This project also has little hidden surprises throughout, which is something I want to incorporate in mine.

Seasonal stroller on desktop (app meant for ipad)

William Su-Project 12-Proposal

  1. While I can’t exactly articulate every detail of what I want to do exactly right now. I am planning on doing something illustrates the problems with E-waste (electronic waste) and planned obsolescence. I think it will be an motion-infographic that is kinda similar to the stuff on this website: http://www.distancetomars.com/. Here it illustrates the distances between the Earth and Mars using time and speed. I want to show how “easy” it is for us to just throw away an old computer when so many resources and labor went into making it. This will probably done with interactive graphical elements and storytelling. As far as the statistic side of things, I know that 300,000,000 computers are produced every year but only a small percentage are recycled. It takes 530 pounds of fossil fuels, 48 pounds of chemicals, and 1.5 tons of water to manufacture a single computer.

As a back-up, I will likely do a game with custom sprite animations. It would probably have an 8-bit aesthetic with simple controls and objectives.

The screen would slowly scroll down with animated p5 graphic elements doing the storytelling.

Gretchen Kupferschmid-Looking Outwards 12

My partner and I were inspired by two specific generative artworks for our project. The first being a project on “codepen” by Sara B. This project works to create an interactive map in which the user can click through different aspects of the map and view different areas. Though there is not as much interaction/information as we would like to provide in our final project, there is a quality to the visuals of the map as well as the concept of creating an interactive map from code to view certain details of the map.

https://codepen.io/aomyers/pen/LWOwpR

The second generative project was created for a hotel in NYC, Sister City. Created by Microsoft and the musician Julianna Barwick, they were able to create a project which takes from what is happening outside in the sky and reflects it in a music/composition form. So, for example. when clouds pass by as certain sound in the composition is generated, and changes based of things such as the size and color of the clouds. This inspired my partner and I through looking at cities in terms of represented as sounds, rather than the usual representations of pictures, words, and feelings.

https://www.microsoft.com/inculture/musicxtech/sister-city-hotel-julianna-barwick-ai-soundscape/

Gretchen Kupferschmid-Project 12-Proposal

For Sarah Choi and I’s final project, we wanted to focus on the aspects of living in a city- from the noises inside them to the places we go to eat to how we feel the atmosphere of different parts of the city is as a whole. Our project would be specific to Pittsburgh, and would show different areas of the city, along with the differences among them through clicking throughout the map. The user would also be able to hear sounds/music to match the vibe of different areas or locations which we would show as some of the places we visit/recommend (like coffee shops or restaurants).

Since both of us grew up in city areas, we see and importance in highlighting aspects of the city in a visual way, along with allowing people to better understand the “vibe” of specific places or areas in cities before visiting. We also wanted to highlight how much we enjoy recommending places to others from our point of view as opposed to other services like yelp that have so many random people’s reviews added.

Though we would both equally work together and help each other, one of us would focus more heavily on the aesthetic creation of the map and building it, while one of us would work towards the interactive sounds and texts of the map.

YouieCho-LookingOutwards-12

noiseGrid, 2018, by Holger Lippmann Link

This landscape project was made by shifting pixel sorting data out of landscape photos into a 2D noise matrix. This is great because I have been just thinking about filling shapes with solid colors, but this is using computated elements to draw. For my project, I could maybe use turtles to generate patterns for filling in shapes, or use interesting line drawings.

Work Description: “By 2050, there will be more plastics than fish in the sea.” by Benjamin Von Wong

This work is inspirational because it is a setup representation that has great depth and clarity. Because climate change is a very complex issue, I will have to find ways to symbolize or very clearly represent the message I want to convey. This also similarly to the first work uses colors of plastic bottles to create depth in color, as opposed to making the water area just plain blue.

by Benjamin Von Wong

YouieCho-Project12-Proposal

For my final project, I want to create a clock that shows the sequence of a certain aspect of climate change. I will be addressing global warming, especially how it affects sea animals. For instance, polar bears require specific climate for hunting, mating, and survival in general, but many are starving or dying because of global warming. I am currently planning to draw a scene of sea animals suffering from the impact of global warming.

There are some details I am considering, which I could change based on what I think is effective as I work through the project.:

  1. Elements that change every second would depict short-term effects, elements that change every minute would depict long-term effects, and elements that change every hour would depict very long-term effects.
  2. I could draw a cityscape in the background and affect it to show how people are getting effected as well.

Zee Salman- Project 12- Proposal

For my final proposal, I want to create a game inspired by a game I used to play when I was younger. I’ve really been interested in learning about arrays in class as well as objects. Even though they are both tough topics to grasp (for me), I think it would make a good challenge to use those and create a fun interactive game. I also wanted to tie this to my childhood with a game that I used to play when I was younger. I definitely want to put other spins to the game to make it more interesting. The objective of the game is to hit the bricks or rectangles with the ball. The bad would bounce of the platform to stay afloat while lines of bricks will come down at a contact rate which would gradually increase to make the game difficult. If the line of bricks touches the bottom of the screen or the platform, the player will lose. Or if the ball hits a bomb for example, the player will lose. I really want to incorporate bonuses or special bricks to make the game even more interesting. or create multiple balls for the player to use to their advantage.

sketch of game
Inspiration from this game, Balls Block.