Yoshi Torralva – Project 12 – Proposal

For my final project, I’m interested in exploring the opportunities in interactive advertising. Over the past decade, advertising has changed drastically from paper ads, social media posts, and now, more recently, interactive environments. As we approach winter, I wanted to focus on winter clothing and how I can manifest the textiles to be interactive to people passing a storefront. To achieve this, I plan on using the input from the camera do adjust a curve(s) on the screen. I plan on comparing pixels from the camera to determine specific actions that the curve takes. The actual output from the camera will not be used and will be layered over by a blank canvas, and the type of curve I decide to choose. To show the advertisement in action, I plan on placing the ad in a storefront mockup to support the posted WordPress file. Overall, I’m quite excited to understand how to use camera data to engage the audience.

Jamie Park – Final Project Proposal

I always liked drawing since I was a child. This project was inspired by Disney’s Magic Artist Studio, my childhood drawing game, and etch-a-sketch. Although I was never good at it, I was always intrigued by the idea of completing a drawing with a single line. To help those who are also interested in one-line drawings but are not good at it, I want to create a program that allows a user to create single-line drawings.

I will create an interactive program that draws turtles using keys W, A, S, and D. Because this idea seems relatively simple, I am planning on adding sound (background music?) and allowing the user to manipulate color and stroke weight while drawing on the program. I am also considering adding an image overlay to frame the canvas and provide a hotkey to erase the drawing. I am excited to see what this would look like in the end.

Idea Sketch of the project

Charmaine Qiu – Project 12- Final Project Proposal


What the interface might look like

The idea of customization has always been a favorite for people who want to create or own things that are authentic to themselves. For the final project, I want to create a game that allows users to experiment possibilities and create a desert item (cake, drink, or ice cream?) of their own. The main features of the desert would be hand drawn by me on Procreate/Illustrator, and imported to the sketch file. Other features can allow some sort of randomization, such as the sizing and color of small decorations. While decorating the desert, the users could choose the factor that they want, and visualize it by interacting with the keyboard/mousepad. Even though I have not completely settled on the type of desert that I want to create for the project, the project itself will be fun to create with the objective of giving the players a stress relieving experience.

Charmaine Qiu – Looking Outwards 12


Let’s Create! Pottery example

Zepeto Characters

For the final project, I want to create a decorating game that allows users to create something of their own. In the past, customization/decorating games constantly appeared in people of all ages’ interests. I remember playing “Let’s create! Pottery” and discovering the endless possibilities of decorating ceramics. The game was released in 2010, and published by Infinite Dreams. Through the game, people can design realistic potteries with their own desired features. On the other hand, “Zepeto” , an application that allows users to create a 3D avatar of themselves has been very popular during the past year. The app was published by Snow Corporation, and it also have socializing functions that let users to meet others with the avatar they created. The idea of creating something that is one of a kind really interest me, and I hope to create a game that could invite users to discover their own creativity.

Jina Lee – Looking Outwards 12

Before starting our final project, I was extremely worried. I was unsure what to do.  When I read the prompt for the final project, I knew I wanted to do something with the webcam. I really enjoyed the assignment where we played with the webcam to create texts that rained on to the screen. I was unsure if I wanted to create just a filter that can be used on webcam. While doing research, I decided that I wanted to use the webcam element and create a game. I found a game called ball strike. It uses the webcam to seem as if you are actually playing. It first senses for your body and then you start playing. The objective of the game is to “touch” as many balls as possible.

The second game that I look at was called Ball Collision Game. I thought this was interesting because you moved the orange ball with your eyes and create collisions with the blue balls. I think it is cool that both games are very interactive with the actual user. In the future, I would like to do something similar. 

This game uses a webcam for people to act as if they are playing soccer.
This game uses the webcam to have your eyes move the orange ball.

Jina Lee – Project 12 Proposal

For my final project, I knew I wanted to use the webcam. I want to create a series of generative mazes that is played through the webcam following your eyes. One of my favorite projects from this past semester was creating text to rain down and turtle patterns. My plan is to expand upon those methods and use new skills I have learned to create fun and interesting mazes. Using primarily loops and turtles, I want to experiment with color, shape, repetition, and other visual characteristics to make the screen look interesting. In addition, I would like to integrate the webcam into game. I would like the game to be played by following the users eyes. Overall, I am looking to have fun with creating images generated by the programming skills and practices that I have learned this semester.

Here is what the screen would look like.
These were types of maps that I was looking at.

Joseph Zhang — Project 12 — 3D Sine Wave

For my final project, I want to create a manipulatable 3D sine way form. This wave reacts to the mouse position as well as possible keys on the keyboard. I plan for the sine wave to be made of a individual particles, whether it be letters, circles, or cubes.

I’ve always wanted to do something including the third dimension and after seeing that p5.js can utilize webGL, I became really fascinated with possible ways I can do that. Changing variables include color, height of wave, and possibly orientation. Ideally, mouse position will control the location of where the max height of the wave will be. Keyboard functions may dictate the height of the wave, or if I can figure it out, the actual orientation.

My goal for this is to be able create 3D space using 2 dimensional elements. Obviously, 3D in P5 isn’t something that I’ve explored yet. However, it is something I’m eager to explore and learn about.

Mihika Bansal – Project 12 – Proposal

For the final project, I want to create an animation that changes based on the way that the user interacts with the screen. I want to specifically create ripples in water that mimic actual ripples in water.

I will also specifically work to create a strong flat graphic visualization with those, and create a strong graphic look. The ripples will form when the user clicks on the screen and ripple out a random amount, and depending on where the user clicks that spacing of the ripples will be different. The types of colors that the ripples form in will also depend on where the user clicks on the screen. These ripples will also fade out in the manner that ripples do in the water, based on a certain amount of time.

The background will also change slightly based on the position of the mouse, which will help create a different look.

Sketch of what the space looks like

Jamie Park – LO 12

I know that I want to create something that generates drawings using a turtle. Therefore, I looked into computer-generated arts online.

This first artist is called Bogdan Soban, and he has been creating generative art for over 20 years. He uses a computer to combine and complete a work of art. Soban notes that there are four phases of the generative art method: idea, code creation, process, and final selection. The first and last are within the domain of humans, but the second and third are based on a code time machine. Therefore, it is the complication of code that differentiates the image of A and B.

I also wanted to create something that is interactive, so I looked into an interactive computer-generated installation. The example that I found is Nike’s interactive installation during Milan Design Week. This computer-generated work reacts to the viewer’s location and motion, creating an image based on the way a person interacts it.

Nike’s Super Natural Motion

For my final project, I would like to combine computer-generated art and interactive art together, creating interactive computer-generated art.

Joseph Zhang — Looking Outwards — 12

Hyperobjects – Erwin Hoogewood- 2019
Chihiro Sakoda – 2019

For my final project, I wanted to look into two computational artists Erwin Hoogerwood and Chihiro Sakoda. Above are two javascript projects that utilize various forms in geometry and nature to create beautifully animated forms. In both projects, there’s a sense of orchestrated randomness that’s really intriguing to observe. The one above by Hoogerwood is definitely much more systematic and geometric while the one below by Sakoda uses random participles to create something that seems more free flowing.

I would love to see how these artists might be able to make their respective art projects interactive. That would be really fascinating to interact with because it gives us as the user a new sense of agency. I think without this form of interactivity, these beautiful projects remain as cool animations with not as much depth as there could be.