Claire Lee – Looking Outwards – 05

  • Please discuss the project. What do you admire about it, and why do you admire these aspects of it?
  • What do you know (or what do you suppose) about the algorithms that generated and/or rendered the work?
  • It what ways are the creator’s artistic sensibilities manifest in the final form?
  • Link (if possible) to the work. To the best of your abilities, be sure to provide the creator’s name, title of the work, and year of creation.
  • Embed an image, sound, and/or a YouTube/Vimeo video of the project.

I decided to write about a program called the Persistence of Vision (POV) Ray Tracer, which uses millions of mathematical calculations to generate a 2-dimensional scene from a text description. This isn’t necessarily an “artwork” but rather a program that pioneered the process of transcribing 3-dimensional images to a 2-d visual artwork using a software. I’m not entirely sure how the algorithms work, but it has something to do with manipulating “solids” in a “3-D space” within the program. The images that this program produces are fascinating, because of the “perfect” nature of the pieces: it’s computer-generated, so there isn’t any human error to speak of, and the images produced often look like photographs. It’s unsettling, in a way, because they are so precise. It’s also interesting to note that because these images are completely generated through text, they require no artistic capability in the traditional sense.

The Lovers by Gilles Tran, 2001.
Bonsai Life by Jeremy M. Praay, 2008.

POV-ray was first conceptualized in the late 1980’s by David K. Buck, but has since then taken on a life of its own. As the creators have kept it an open-source software, numerous users have utilized it in their individual projects. The two artists I have included in this post are Jeremy M. Praay and Gilles Tran.

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