LO6: Randomness

This week, I looked at the work of Mark J. Scott, a generative artist, programmer, and scientist. Specifically, I appreciated his piece “Sprawl,” which features a branching structure spanning an array of grid-like blocks. The piece was built by the computer that uses algorithms which grow the “legs” of the structure in random directions for random lengths–that is, until one leg
collides with another. I found the controlled randomness to be most interesting–the piece is very organic and chaotic, yet is controlled and seemingly constrained across the array of blocks.

Mark J. Stock (markjstock.com)

Mark J. Scott, “Sprawl,” 2009.

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