var r = 255;
var g = 255;
var b = 255;
function setup() {
createCanvas(600, 450, WEBGL);
background(220);
text("p5.js vers 0.9.0 test.", 10, 15);
}
function draw() {
background (220);
fill(r,g,b);
//to create that spin that is constant
rotateX(frameCount*0.01);
rotateY(frameCount*0.01);
rotateZ(frameCount*0.01);
//the cones that are in different positions and sizes change with the mouse
cone(mouseX,mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
rotate(radians(90));
cone(mouseX,mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
rotate(radians(90));
cone(mouseX,mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
rotate(radians(90));
cone(mouseX,mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (100,100);
cone(mouseX, mouseY);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
translate (-100,-100);
cone(mouseY, mouseX);
}
// colors change when mouse is pressed
function mousePressed () {
r -= 20;
g -= 20;
b -= 20;
}
This was alot of fun! Especially working with 3D objects!