var dx1;
var dy1;
var dx2;
var dy2;
var numLines1 = 20;
var numLines2 = 20;
var numLines3 = 20;
function setup() {
createCanvas(400, 300);
background(220);
line(100, 50, 300, 200); // top left triangle
line(100, 50, 150, 250);
dx1 = (100-100)/numLines1;
dy1 = (50-50)/numLines1;
dx2 = (300-150)/numLines1;
dy2 = (250-200)/numLines1;
line(350, 25, 200, 275); // top right triangle
line(350, 25, 50, 125);
dx3 = (350-350)/numLines2;
dy3 = (25-25)/numLines2;
dx4 = (200-50)/numLines2;
dy4 = (275-125)/numLines2;
line(100, 50, 50, 125); // connection lines
line(350, 25, 300, 200);
dx5 = (100-50)/numLines3;
dy5 = (125-50)/numLines3;
dx6 = (350-300)/numLines3;
dy6 = (200-25)/numLines3;
}
function draw() {
var x1 = 100; // top left triangle
var y1 = 50;
var x2 = 150;
var y2 = 250;
for (var i = 0; i <= numLines1; i += 1) {
line(x1, y1, x2, y2);
x1 += dx1;
y1 -= dy1;
x2 += dx2;
y2 -= dy2;
}
var x3 = 350; // top right triangle
var y3 = 25;
var x4 = 50;
var y4 = 125;
for (var j = 0; j <= numLines2; j += 1) {
line(x3, y3, x4, y4);
x3 += dx3;
y3 += dy3;
x4 += dx4;
y4 += dy4;
}
var x5 = 100;
var y5 = 50;
var x6 = 350;
var y6 = 25;
for (var k = 0; k <= numLines3; k += 1) {
line(x5, y5, x6, y6);
x5 -= dx5;
y5 += dy5;
x6 -= dx6;
y6 += dy6;
}
noLoop();
}
I wanted to see if I could create something that resembled a stage without having a lot of shapes. I ultimately chose to focus on the floor and lights to create both the playing space and the audience that surrounds it.