var me;
function preload() {
me = loadImage("http://i.imgur.com/o3DFass.jpg");
}
function setup() {
createCanvas(400, 400);
background(135, 206, 250);//sky blue background
//scale the image to fit canvas width; maintain aspect ratio
me.loadPixels(); //load image pixels
noLoop();
}
function draw(){
image(me, 0, 0);
}