james-turtlegraphicscompostion
//James Katungyi
//Section A 0900
//jkatungy@andrew.cmu.edu
//Assignment-Project-11
var timer = 0.01;
var inc = 0.001;
//turtle graphics
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(200),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
//using turtle graphics to draw cloudy sin curve using perlin noise
function setup(){
createCanvas(600, 400);
background(250, 50);
}
function draw(){
var amplitude = 50 + timer * noise(inc);
var startVal = 50 + timer * noise(inc);
var myTurtle = makeTurtle(0, startVal);
for (var x = 0; x < width; x++){
//restrict sin curve within the canvas edges
var angle = map(x, 0, width, 0, TWO_PI);
//sin curve
var yLoc = startVal + sin(angle) * amplitude;
myTurtle.goto(x, yLoc);
}
timer++;
inc++;
if (frameCount%400 == 0){
background(250);
}
}
I wanted to use the turtle to draw a sin curve that gently distorts over time leaving a soft mesh in its wake similar to the image below. I lost control of the turtle stroke and perlin noise, then ran out of time. Will explore more after.