Dani Delgado – Looking Outwards 02

The head of the Phantom Terrains website

The project I choose to look into was one called “Phantom Terrains”. This 2014 project aimed to capture the wireless data that consistently streams from routers to our devices and then use an algorithm to transform it into almost music-like audio. Not only does this project allow us to more fully understand the plethora of data that is constantly streaming around us, but it also does so in a beautiful and elegant way by combing the audio and visual representations of these sound waves. I cannot begin to comprehend the amount of complex coding that was required to create such an algorithm, and I sincerely admire how the creators, Frank Swain and Daniel Jones, were able to apply it in such a beautiful way. Daniel Jones, specifically, has been working on combing art, sound, and technology to give us a better understanding of the world we live in.

How sound waves are visualized using Phantom Terrain

Phantom Terrains was developed using Nesta funds from the U.K. and can be interacted with by using bluetooth hearing aids (along with being sampled on their website). This implementation of the hearing aids sprouted from the idea of re-working this prosthetic technology into enhancement tech, allowing the user to be able to hear a wider range of sounds than the average human ear ever could.

This project is vastly intriguing and has piqued my wonder in terms of just how much invisible data is swirling around us at all times and just how much coding can do to help us to visually show that.

Link to the website: http://phantomterrains.com/

Dani Delgado- Looking Outwards-1

An example of Kidmograph’s work exploring motion

Gustavo Torres, also known as Kidmograph, is an Argentinian art director, motion designer and illustrator who focuses on creating interesting motion graphics using the already existing software. This artist uploads their work onto their websites and social media pages roughly every three days, leading me to believe that each graphic takes about two days or so to design.  I’m constantly inspired how Torres uses coding and animation software to create such vibrant images, especially at such a rate.

A digital landscape created by the artist Kidmograph

Many of these projects create worlds that are so surreal that they are only accessible through the digital realm, which I believe is quite the feat. As I am an artist that has primarily been exposed to traditional means, for him to be able to consistently create digital work which could not be reproduced in the physical world by any means is very admirable. His work is part of the reason why I wished to take 15-104 and start to learn at least the basics of coding.

 

Friendly reminder about my Skillshare class I did last year. Motion Graphics in Cinema 4D: Design an 80s-Inspired Animated GIF Link in bio January is a special month in Skillshare, and if you're willing to learn how I do most of my GIFs, you should definitely take this class. I cover the principles of building a scene in Cinema4D, then we go to AfterEffects to add some nice effects and post, and finally exporting the GIF optimized in Photoshop for social media/blogs like my Tumblr. The target is young (or not) people who wants to start doing regular content without being frustrated by the software. I did this course mostly from the side of a daily user, and lover of what I do. And I thought it would be a great opportunity to show how I do the things I do 🙂 #skillshare #course #kidmograph #retrofuture #cyberpunk #lofi #animation #design #cinema4d #aftereffects #photoshop #motiongraphics #mograph #art #newyear #gif

A post shared by Kidmograph® ‬ (@kidmograph) on

The artist started working with traditional means before moving his work to digital realm and since has worked with many large brands such as Adidas, Lolapalluza, and Paramount Pictures to create animations and graphic designs. His work was probably inspired by the psychedelic movements of the 70s and the current music scene which emphasizes originality and outlandish visuals.

While the programs he uses are not customized for him, I believe that such an artist can heavily influence the aesthetics of future designers and artists that have seen his work used by many popular companies.

https://www.kidmograph.com/

Dani Delgado Face

Project01Dani

/*Dani Delgado
Section E
ddelgad1@andrew.cmu.edu
Project_01_Face
*/

function setup() {
    createCanvas(500, 600);
    background(197, 202, 233);
   }

function draw() {
	//hair
	noStroke();
	fill(93, 64, 55);
	rect(115, 130, 250, 350, 90, 90, 0, 0);

	//curls
	arc(125, 220, 55, 70, 1.52, 4.712, PI, OPEN);
	arc(120, 280, 60, 70, 1.52, 4.712, PI, OPEN);
	arc(115, 345, 65, 75, 1.52, 4.712, PI, OPEN);
	arc(115, 415, 85, 80, 1.52, 4.712, PI, OPEN);

	arc(355, 220, 55, 70, 4.712, 1.52, PI, OPEN);
	arc(360, 280, 60, 70, 4.712, 1.52, PI, OPEN);
	arc(365, 345, 65, 75, 4.712, 1.6, PI, OPEN);
	arc(365, 415, 85, 80, 4.712, 1.6, PI, OPEN);

	arc(255, 137, 105, 80, 3.14, 0, PI, OPEN);
	arc(190, 140, 50, 50, 3.14, 0, PI, OPEN);

	arc(325, 168, 70, 70, 3.75, 7, PI, OPEN);
	arc(150, 165, 60, 60, 2, 5.6, PI, OPEN);

	//body
	noStroke();
	fill(158, 158, 158);
	rect(85, 430, 315, 170, 95, 95, 0, 0);

	fill(120, 110, 100);
	rect(145, 525, 15, 85, 20, 0, 0, 0);
	rect(335, 525, 15, 85, 0, 20, 0, 0);

	//face
	fill(185, 125, 90);
	noStroke();
	rect(210, 390, 60, 70, 0, 0, 80, 80);

	fill(265, 205, 155);
	rect(140, 150, 200, 250, 90);
	rect(215, 410, 55, 50, 90, 10, 80, 80);
	
	//ears
	arc(141, 300, 45, 60, 1.52, 4.712, PI, OPEN);
	arc(340, 300, 45, 60, 4.7, 1.65, PI, OPEN);

	fill(255, 160, 140);
	arc(141, 298, 28, 32, 1.52, 4.712, PI, OPEN);
	arc(340, 298, 28, 32, 4.7, 1.65, PI, OPEN);

	//mouth
	fill(50, 20, 30);
	arc(240, 335, 55, 65, 6.28, 3.14, PI, OPEN);

	fill(249,249,249);
	rect(212.5, 335, 55, 8, 0, 0, 35, 35);

	//nose, eyes, earrings
	fill(255, 160, 140);
	rect(230, 255, 20, 60, 90, 90, 5, 5);

	fill(70, 40, 38);
	ellipse(190, 260, 29, 29);
	ellipse(290, 260, 29, 29);

	fill(255, 171, 64);
	ellipse(129, 317, 9, 9);
	rect(134, 322, 5, 13, 10);
	ellipse(352, 317, 9, 9);
	rect(340, 322, 5, 13, 10);

	fill(225, 245, 254);
	ellipse(124, 307, 7, 7);
	ellipse(357, 307, 7, 7,);

	fill(250, 250, 250)
	ellipse(186, 265, 10, 10);
	ellipse(286, 265, 10, 10);

	noFill();
	stroke(90, 60, 50);
	strokeWeight(6);
	arc(186, 234, 40, 10, 3.24, 6, PI, OPEN);
	arc(292, 234, 40, 10, 3.24, 6, PI, OPEN);

	//bangs or front hair
	noStroke();
	fill(93, 64, 55);
	arc(300, 140, 200, 170, 1, PI, OPEN);
	rect(215, 140, 120, 50, 90);
	rect(295, 180, 50, 30, 90);

}

The process of creating this self portrait was an interesting experience as I have not had much prior experience with coding. However, I wanted to push myself by researching how to use arcs and other simple, but more complex shapes and then incorporating them into my work. The process was a bit long and unfamiliar, but fun nonetheless.