I’m in love with Anneka Tran’s whimsical, simple 3D characters. They’re beautiful, charming and captivating. Something draws me into these low poly designs: they have a cute quality that the high rendered characters in first person shooter video games (say Overwatch or Fortnite) don’t have. I like Anneka’s style because it is unique, and the cartoonish quality gives her characters more life than semi realistic to hyper realistic 3D models. Anneka uses Maya, and having using Maya before, I know how time-consuming it is to model anything complex. I also admire the low poly style for how time efficient it is. She adds the texture in Photoshop. I think adding complicated texturing such as fur or grain would actually take away from the cuteness. She also doesn’t use any shaders. In the above examples, she only used Ambient Occlusion.
See more of Anneka Tran’s work here.