Chelsea Fan-Project-04-String Art

StringArt

/* Chelsea Fan
Section 1B
chelseaf@andrew.cmu.edu
Project-04
*/
var spacing = 15; //spacing for each line
var y = 1; //green line variation
var w = 100; //pink line variation

function setup() {
    createCanvas(400, 300);
    background(0);
    strokeWeight(1.5); 
}

function draw() {
	//Green Lines
	stroke(150, 255, 150); //green color
    for (var x = 100; x<=300; x+=spacing) {
    	line(x, 0, x*y, 300);
    	y = y*0.7;
    }
    //Blue Lines
	stroke(150, 150, 255); //blue color
    for (var x = 0; x<=100; x+=spacing/2) {
    	line(x, 0, 400-x, 300);
    }

    //Pink Lines
    stroke(255, 0 ,250); //pink color
    for (var x = 0; x<=100; x+=spacing/2) {
    	line(x+300, 0, w-x, 350);
    	w = w*0.9;

    }
    //Yellow Lines
    stroke(230, 250, 0); //yellow color
    for (var x = 0; x<=100; x+=spacing) {
    	line(0, x+100, 400, 300-x);
    noLoop(); //don't keep drawing lines
    }
}

I wanted to have bright colored lines with a dark background to make the design POP. It took me a while to fine a design of lines that were simple but interesting to view.

Angela Lee—Looking Outwards—04

Adrien Kaeser, the creator of “Weather Thingy,” using his own device.
The interface of the device, which allows users to amplify or reduce the composition.

“Weather Thingy,” designed by Adrien Kaeser controls musical instruments using real time climate-related events that are collected/measured by a rain gauge, wind vane, and anemometer. Users also have some control over the piece, and can choose to amplify or reduce some of the output through the device. What I enjoy about this piece is that it allows people to take in information through the sense of hearing. I also appreciate how the visual design was intuitive through its use of colors and form because it shows how he thoughtful he was in considering how the user would interact and perceive the device itself. As a design student, I’ve created data visualizations and know how challenging they are, and this reminds me of a data visualization but done in an audio form. I’m not sure how Kaeser structured his algorithm, but I think it would make sense if he had defined variables that helped determine how chaotic or serene the composition based on the climate in real time. 

Sean Leo – Looking Outwards – 04

HarmonicTunes – Published on Nov 13, 2010

Chiptune music, or chip music, is produced mostly using video game consoles and home computer technology. Musicians utilize the sound card found on those devices and generate patterns to create their music. Most notably are musicians using the Nintendo Gameboy to create their sounds with. What I find so interesting about chiptune is that there’s an aspect of nostalgia, as we all have been accustomed to 8-bit plings and beeps growing up in an age of fast media advancements. Now the sounds feel old, and out-dated. Which, honestly, is apart of it’s appeal to me. It is choice to not use the newest, highest fidelity systems, and instead use a consumer product from an entirely different industry. Part of the rise of chiptune was it’s accessibility. If you had a game boy you were already half way there. The music from those games are iconic (we could probably all whistle the Mario theme, whenever asked), so to have those same sounds be created in a live setting with the energy of a punk show; it’s incredibly fun.

Monica Chang – Looking Outwards – 04

Meandering River by onformative and Funkhaus Berlin Sound Chamber

meandering river

Meandering River is an audiovisual art installation created by onformative and FunkHaus Berlin Sound Chamber. This collaboration decided to use algorithms to work rhythmically along with music to create this real-time generated visuals which imitate the natural fluctuation of river landscapes.

Meandering River in FunkHaus Berlin Sound Chamber
Visual representation/work of algorithm.
Meandering River : Full look into the installation

This audiovisual landscape spans across multiple screens utilizing the birds-eye view of the landscapes which shows the shape-shifting of surface more clearly. Using musical composition created by the Google Magenta Performance RNN learning model, the team was able to come up with a collection of computational strategies that would eventually translate these musical phrases into visual structures of the animation.

What really gravitated me towards this project was the idea of music/sound values conducting the way that a generated landscape forms and moves. Scientifically, we know bodies of water( in this case, rivers) normally erode the land to form these beautiful forms of land across the Earth. To see an alternative way( despite it being completely imaginary and digital ) to create land was very fascinating to me.

Some of the smaller things I also admired were the choice of colors and the use of various textures for each landscape. With this, the artists were able to create a sense of time over multiple imaginary landscapes as if we were to travel/explore through each region of this digitally-rendered planet.

Paul Greenway – Project04 – String Art

pgreenwa_lineArt

function setup() {
  createCanvas(400, 300);
}

function draw() {
  
  background(50);
  
  //white triangle lines downwards
  for (var i = 0; i < 41; i++) {
    
    x1 = 200;
    y1 = 300;
    x2 = 0;
    y2 = 0;
    
    x2 += i*10;
    y2 -= i*0;
    
    stroke(100);
    strokeWeight(1);
    line(x1,y1,x2,y2);

  }
  
  //white triangle lines upwards
  for (var i = 0; i < 41; i++) {
    
    x1 = 200;
    y1 = 0;
    x2 = 0;
    y2 = 300;
    
    x2 += i*10;
    y2 -= i*0;
    
    stroke(100);
    strokeWeight(1);
    line(x1,y1,x2,y2);

  }
    
    //top left curved lines
    for (var i = 0; i < 40; i++) {
    
    x1 = 400;
    y1 = 0;
    x2 = 0;
    y2 = -50;
    
    x1 -= i*10;
    x2 -= i*10;
    x2 += i*10;
    y2 += i*10;
    
    stroke(150);
    strokeWeight(1);
    line(x1,y1,x2,y2);
      
    }
  
    //bottom right curved lines
    for (var i = 0; i < 45; i++) {
    
    x1 = 400;
    y1 = 300;
    x2 = 400;
    y2 = -50;
    
    x1 -= i*10;
    x2 -= i*10;
    x2 += i*10;
    y2 += i*10;
    
    stroke(150);
    strokeWeight(1);
    line(x1,y1,x2,y2);
      
    }
}

For this project I wanted to create string art with a symmetrical organization. To do this I used two intersecting triangular forms for the background with two opposite curving line groups on either corner.

Claire Lee – Looking Outwards – 04

I have always had a deep appreciation for the products of the intersection between art and biology. However, I’d only ever seen visual examples of this genre of work, so I was really excited and fascinated by Pierry Jacquillard’s Prélude in ACGT, a piece that takes the A-C-G-T (adenine, cytosine, guanine, thymine) order of Jacquillard’s own DNA and uses a Javascript-based program to convert it into the musical notes A, C, G, and T to a musical score. I really admired the concept of combining biology and music to create an organically generated musical piece that also holds deep meaning for an individual in regards to his own identity.

Prelude in ACGT, Chr. 1 to 22 and XY ECAL/Pierry Jaquillard

“This Prelude is important for me, as the technological advances are taking any data (including music) and turn them into DNA in order to save them for almost eternity as they promise. But for me, the most important is more the interpretation of a code rather than the materialism of the code itself. I think that maybe we are just generating data that will last centuries but the key to retrieve them won’t. They could be a kind of post-digital hieroglyphs.” 

Pierry Jacquillard

The algorithm that generated the work is written in JavaScript, using a midi library that generates signals to be converted into electronic sounds. I suppose that the DNA analysis is done outside of the code, but that the program takes the DNA analysis information and converts the A, C, G, and T to corresponding sound files. I believe that conceptually, this work is very simple, but that the concept in itself is very creative.

SooA Kim – Looking Outwards – 04

EXPERIMENT IN F# MINOR| 2013

Janet Cardiff and George Bures Miller are artists known for making sound art in sculptural form and bringing an aural experience to the audience in the space. I have been inspired by Cardiff & Bures Miller’s work in my art practice and realized that their works have been progressed into creating generative sound art installation work. Experiment in F# minor is one of the works where sound is triggered from the viewer’s shadows. By using the light sensors, the shadows cause instrumental tracks coming from the speakers to fade up, overlapping and mingling into various soundscape. As more audience fill in the room, it crates a cacophony of musical compositions and, with less audience in the room, the installation table remains in silence.

Experiment in F# Minor; Janet Cardiff & George Bures Miller from Cardiff & Miller on Vimeo.

looking outwards- 04 – ilona altman

video explaining the workings of the Weather Thingy

I was so happy to discover this project! This project is a beautiful mix of computation and sound. It is called “Weather Thingy” and it was made by Adrien Kaeser, a fellow bachelor’s student in school in Switzerland, last year! In this project, a musical can create music, that responds to, and changes with the local weather conditions.

I especially admire the visual design and the conceptual vision of this piece. Visually, this work is stunning, so simple and looks easy to use. I love the images that pop up on the screen associated to each facet of weather. Conceptually, I love the idea of the weather influencing song. It kind of makes me think about Ellaisson’s Weather Project/ meditating on how weather is one of the ways we experience nature within our city, it is an ever-present source of chaos. (link below)

https://www.tate.org.uk/whats-on/tate-modern/exhibition/unilever-series/unilever-series-olafur-eliasson-weather-project-0

Algorithmically, I would guess that each input (of the weather, and the musicians movements on the keyboard), are combined together in the ratio requested by the musician. Each weather input (rain, wind speed) affects a different aspect of the music. Thus the input of the music from the musical must also be analyzed according to these distinct parts so that it can be mixed with the weather inputs accordingly.

The artists artistic sensibility is present even within the name of this project, which is really funny and causal. A sensibility for clear design is also present within both the project’s interface and the documentation.

Sean Meng-Looking Outwards-04

Aders Lind generating sounds by appraoching to the LINES

link: https://cycling74.com/projects/lines-interactive-sound-art-exhibition/

LINES is an interactive sound art exhibition created by Swedish composer Anders Lind in 2016. Lines attached to the wall, on the floor and hanging from the ceiling in combination with sensors and electronics are forming three novel music instruments. No musical experiences are required to perform, while the well-experienced musician or composer finds new musical challenges and opportunities with the instruments. The ambition with LINES is to enable: new forms of musical interaction, an exploration of new artistic expressions and to provide unique and inspiring musical experiences. And more than and art installation, it creates people’s interaction by enabling them playing and composing together with LINES. 

Xiaoyu Kang – Looking Outwards – 04

27_lady-4

The Lady’s Glove is an experimental instrument that is developed by Laetitia Sonami first in 1991. The first glove is made from a kitchen glove and is glued with five hall effect transducers on its finger and a magnet on its right hand. As the fingers touch the magnet, the extruding voltages were converted into MIDI signals and which is then converted to synthesizers and samplers.

The later generation of the Lady’s glove incorporated much more elements such as pressure pad, resistive strips and ultrasonic receivers. It is made to create movement without spatial reference. Sonami had performed many times with the glove. The glove will capture the slightest movement as she was dancing and create sound. So in her performances, the Lady’s Glove helps to create an art show that her dance moves shapes the music and create a scene that is pleasing in both the musical and visual aspect.