Rachel Shin – Project 12 Proposal

For my project, I wanted to create an interactive game that combined the suggested prompt– climate crisis and my own personal favorite childhood game Pokemon. I will be incorporating multiple elements that I’ve learned throughout the course. The game I will be coding allows players to use the Pokemon character Squirtle to extinguish the fires. As someone from California, I’ve been very concerned with the number of fires that have been occurring and the impact the fires have been having on the air that my family breathes back home. The fires will pop up at a random position on the screen while the player can use Squirtle’s water gun attack to extinguish the fire. The game will also feature a score tracker at the screen of a corner to keep track of the number of fires the player’s Squirtle has extinguished. I will also attempt to include the sound feature as Squirtle extinguishes each fire. For graphics, I will be creating an animated landscape accompanied by sprites of Squirtle online. 

Project 12 Sketch

Margot Gersing – Final Project Proposal

For my final project I want to create an interactive scene or compostion that the user can use to reveal things. I really want to incorporate the alphabet into the ‘environment’. I imagine this could act as a teaching tool that kids could play with and potentially help learn the alphabet.

basic sketch of the interactive composition

In order to interact with the environment the mouse would the catalyst for things to happen (using a mouseX() and mouseY() a lot). I also want the environment to be very graphic and abstract. I don’t want to create a literal scene but more of a interactive composition.

I hope to incorporate simple animation for the scene and the different interactions like the revealing and how the letters move. Also I want there to be very simple sound, like when events occur (revealing letters) and maybe some basic ambient noise.

I am really inspired by Paul Rand and his playful simple imagery. I also feel like this visual style will lend itself well to my goal and p5.js.

Inspiration Imagery by Paul Rand

Inspiration Imagery by Paul Rand
Inspiration Imagery by Paul Rand

Raymond Pai – Project-12-Proposal

Image result for plant brush tilt

For my final project, I would like to create a growing-plant drawing experience. It should predict the user’s next steps using their previous steps and randomly and gradually grow plant parts out of their strokes. It should also use inputs from the environment such as sound and light to change the ‘mood’ of the drawing. If possible, I want the drawing to appear three-dimensional. To push this further, I want the stroke to draw based on how the user moves their hand in front of the computer camera. For example, a simple finger-pointed movement in front of the camera would create a stroke, which the software would slowly ‘grow’ the branches and flowers from the stroke the user drew:

Kristine Kim & Min ji Kim Kim – Project 12-Proposal

For the final project, I am collaborating with Min Ji Kim Kim from Section A. Because this is our final project, we wanted to create something that was meaningful for both of us. We decided to create something related to Christinianity since it is an important part of our identities.

Our project is essentially an interactive “storybook”. We will choose 2-3 stories from the Bible and create interactive “pathways” that tell that Bible story. The user will be able to select which story they wanna play/learn about.

There will be a character on the screen that the user will be able to move using the arrow keys. As the character moves along the pathway, there will be objects appearing in the pathway and the background that the user can click on. These objects will either create a special effect on the environment or create a text box with the plot. The user will go through the rest of the pathway and once they reach the end, they will have finished that Bible story. We wanted to make it interactive and fun so that children can enjoy learning about the Bible. 

Read Min Ji’s post for more details.

Also, our inspirations are included in my Looking Outwards 12 .

Outline and plan for our final project
continuation of plan / diagram of our project.

William Su-LookingOutwards-12

I’m inspired by these 2 projects because of their simplicity and how much they catch your attention. In the first project, all the eye pupils follow where the mouse is. When you hold the click, it changes to a grid of black dots that act like a wave when your mouse comes near them. It’s a very interesting switch between different kinds of “moods” which I really like.

Im not sure if this second project uses P5 but the website: http://www.distancetomars.com/. I really like the storytelling aspect of it and how it uses the website window itself to illustrate how far Mars is from Earth.

http://p5js.site44.com/011/index.html – By Purin Phanichphant
http://www.distancetomars.com/

Min Ji Kim Kim & Kristine Kim – Project Proposal


Read Kristine’s post before proceeding, as this will discuss our project in more detail. 

We thought it would be easier to walk through one of the scenarios we wanted to develop in order to explain how this project will work. One of the stories will be about how Jesus fed 5000 people with 2 fish and 5 loaves. The character would start on the left side of the canvas and the user would move it along the path using the arrow keys. Along the path, they would collect 2 fish and 5 breads. Then halfway, they would meet Jesus who they can click on, making Him say something in a text box. Then, you would click on Him again and there would be an animation in which randomized bread and fish would appear in the canvas. The user would then move along the path and reach the end of the path at the right side of the canvas.

In a similar manner we will generate one or two more stories the user can choose from. We will also add more objects and add more speech to make it interactive and tell the Bible story. 

I got inspiration from my Looking Outward post 12.

One of the pathways walking the user through the Bible story.

Beginning screen and one of the stories.

Shannon Ha – Project 12 – Proposal

For my final project, I want to do something with sounds, more specifically, iconic sounds that we are accustomed to hearing through our daily usage of technology (think Apple startup sound, Intel sound, Netflix sound, Wii sound etc.). I want to create some sort of sound remix game that allows players to randomly press on keys to play the iconic sounds while some sort of interactive graphic related to the company that owns the sound will be displayed (kind of like Patatap). Another idea I have is to make a sound matching game where players have to match trimmings of iconic sounds to each brand/company that it is associated with by clicking on keys that will be linked to each brand/company. I don’t actually know if I am allowed to use these sounds (if there are copyright issues or not), so my final project will very much depend of which of these sounds I will be able to find free sourcing for.

Raymond Pai – Looking Outwards – 12

Project Soli

https://nand.io/projects/project-soli

DR. IVAN POUPYREV created a data visualization of movements of the hand. I admire that it uses a radar to sense how the hand is moving, then translates that into colors and strokes on a page. It also allows the user to use gestures to play games. I think it has the opportunity to allow users to create their own art.

Dissonant Imagery

http://www.daito.ws/en/work/dissonant-imaginary.html

In 2018, Daito Manabe + Kamitani Lab created a visualization of imagery in the mind using  “brain decoding”. I admire that it focuses on the relationship of brain activity, visuals, and sound to predict the mental visuals that the user is thinking about. I think this has the opportunity to help people generate art covers for playlists of music, allowing them to identify the playlist by the image instead of a playlist name.

Lauren Park – Looking Outwards – 12

The artists both display abstract visuals for sounds and songs. For Julien Bayle’s “ALPHA”, I really appreciate the ragged line drawings that take on black and white visuals. Julien Bayle also seemed to have used algorithmic sequencing to construct not only the visual, but also the sounds. This artist seemed to successfully create very different, complex 2D and 3D shapes that match the beats of the sounds, but could have used these complex shapes to form a more interesting narrative that happens throughout the piece.

For Cody Courmier’s piece (“Abstract Visual Sound”), I appreciate the simple shapes and colors used for the song “Tangerines”. All these shapes and movements seem more animated and less randomized, compared to Julien Bayle’s work. There seems to be a clear beginning and finish to the piece, as if it was to visually act as an introduction to something, such as an ad, rather than to just provide visuals for the song. Overall, I think for this piece the theme could have been more specified to revolve around the mood of the song, but seemed to flow better in rhythm. 

“ALPHA”(2014) by Julien Bayles
“Abstract Visual Sound”(2015) by Cody Courmier

Lauren Park – Project 12 – Proposal

For the final project, I wanted to find a way to somewhat visually create the mood or vibe of a moody love song I have been listening repeatedly recently. I plan to upload the sound file of this song and illustrate visuals such as abstract patterns/shapes that will move or change as this song plays throughout. There will also be a black heart that will beat according to the beat of the song by playing around with the amplifications of the sound. These objects will revolve around an illustration of a character, that represents me. Some of the objects like the lines in the background and the drips from the black heart will move as time passes. The overall visuals of this whole image is inspired by multiple different album covers of several songs that give off similar vibes. I wanted to incorporate similar shapes and forms I noticed from these albums into this project.