/*
Joanne Chui
Section C 
Project 8
*/
var underlyingImage;
function preload() {
    var myImageURL = "https://i.imgur.com/cYVj323.png";
    underlyingImage = loadImage(myImageURL);
}
function setup() {
    createCanvas(500, 500);
    background(0);
    underlyingImage.loadPixels();
    frameRate(100000);
}
function draw() {
    var px = random(width);
    var py = random(height);
    var ix = constrain(floor(px), 0, width-1);
    var iy = constrain(floor(py), 0, height-1);
    var theColorAtLocationXY = underlyingImage.get(ix, iy);
    var value = brightness(theColorAtLocationXY);
    var scaleBrush = map(value, 0, 225, 0, 50);
    noStroke();
    fill(theColorAtLocationXY);
    ellipse(px, py, scaleBrush, scaleBrush);
}
function mouseDragged(){
  var theColorAtTheMouse = underlyingImage.get(mouseX, mouseY);
  noStroke();
  fill(theColorAtTheMouse);
  var brushSize = random(10, 50);
  ellipse(mouseX, mouseY, brushSize, brushSize);
}I varied the circles that populated the picture based on the brightness. Where the image is brighter, the size of the circle would be bigger. I also included an interactive portion where the user would be able to brush in the photo if they dragged the mouse, creating a more dynamic and abstract image.



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