What do you think about when you hear the phrase “Glitch Reality”? Does a picture of a future world made out of robots and pixels pop up in your mind? Because for us glitch reality is not a future anymore but rather present, or reality as the name itself implies. British-Colombian artist Matthew Plummer-Fernández constructed a dimension variables sculpture called “Running Trophy” and the algorithms that generated that project were 3D prints software (SLS nylon), die, CNC-carved machining foam and black piano paint. This sculpture isn’t perfect since it contains chipped edges that were caused by the loss of data during the process of digitization and creation. In order to create the trophy, there was needed to be a 3D scanning of a running trophy which helped Plummer-Fernandez obtain all information about the shape of an object which later on was used to scale-up and create a trophy. The bulging shapes and the dents are what inspire me about this project since no human on planet Earth is perfect and this runner has its imperfections due to data loss which makes it flawed yet so humane at the same time. The creator’s artistic sensibilities manifest in the final form by adding life and beauty into the sculpture; many would assume that that nothing beautiful can be made using a 3D software due to chipped edges and simple design however simplicity is an art and the thought that a sculpture like that was made out of algorithm in the 3D software printing is simply unimaginable.
https://www.plummerfernandez.com/works/glitch-reality/
Matthew Plummer-Fernández, Glitch Reality – “Trophy Runner”, 2011