Brian Bizier-Looking Outwards-5

http://art.bt-3d.de/fragment/frag012102b.html

I don’t think the picture is coming through properly, but there is a link, so whatever. 😛

So yeah, this was a picture from a series called “Fragment” by a fellow named Tim Borgmann. Tim appears to be one of the few artists on the internet not working in the “Lost Innocence/My Little Pony Sex and Violence Fantasy” aesthetic, for which we may all be grateful. I was first drawn to “Fragment” primarily due to the colors. I’ve always liked the contrast between black and shades of orange/yellow. I also liked the way both colors seemed to be fluids, and colliding at different angles. I can’t think of anywhere I’ve observed a similar effect, in nature or otherwise, and I think that it’s awesome that digital artists can model or create things that have no corresponding examples in reality.

Brian Bizier-Looking Outwards-04

This is a project called Tilt Brush that takes place within virtual reality. Essentially, it’s like a 3D drawing program that you can edit in VR. Google recently added “Audio Brushes,” which allows the drawing to detect sound and then procedurally produce or alter paintings based on that sound. I think this is really cool technology, the way it combines the four areas of virtual reality, sound, visual art, and procedural creation. I’m sure that for most this form of creation is prohibitively expensive, as it requires a computer capable of running VR, a headset of some sort, and decent recording equipment. A shame, because one of the great things about digital art is the way it can make art available to a wide variety of people, both powerful tools of creation and the art itself for consumption.

Brian Bizier-Project 04-String Art

sketch

function setup() {
	createCanvas(640,480);
}

function draw() {
	for (var i = 0; i < 128; i++) {
		line(i*5, 0, 0, 480);
		line(i*5, 480, 640, 0);
		line(i*5, 240, 0, 480);
		line(i*5, 240, 640, 0);	
	}
}

I ended up liking the starkness of the black and white. I like how the use of simple lines ended up creating patterns in the corners of the drawing.

Brian Bizier Project 03

Brian Bizier Project 03

function setup(){
	createCanvas(600,600);

	noStroke();
}

function draw(){

	background("royalblue");


	fill("tan");
	rect(width-mouseX,125,250,150);

	fill("darkslategray");
	rect(300,height-mouseY,150,250);

	fill("seagreen");
	ellipse(150,475,width-mouseX,height-mouseY);

	fill("red");
	rect(mouseX+20,mouseY,10,10);

	fill("red")
	rect(mouseX-20,mouseY,10,10);

	fill("ivory");
	rect(mouseX,mouseY+20,10,10);

	fill("ivory");
	rect(mouseX,mouseY-20,10,10);

}

I’m happy that I finally figured out some of those darn mouse-related things. Stuff I want to work on for next time: Getting objects to move “independently” and incorporating randomness. 🙂

Brian Bizier-Looking Outwards-03

 

I’ll be honest, I’m not really what you’d call a “visual artist,” or whatever. I’m a writer who wanted to take a computer science class. In that sense, a lot of the work I’ve encountered because of this course has been a little over my head, both in terms of content and technique. That’s why I was happy to find this project: Grand Old Party. This fellow, Matthew Epler, the artist, took Gallup poll data for Republican candidates from the 2012 election. He visualized it as a simple line graph, and turned that line graph into the outline for butt plugs. Now, that’s a move that appealed to me on a number of levels. First, I understood how he did what he did. Second, given the traditional Judeo-Christian set of beliefs that defined (for some) the Republican party of 2012, and the fact that that particular set of beliefs doesn’t really incorporate butt plugs, I thought that this project had the perfect balance of humor, irony, and anti-authoritarian-punk-rock-fuck-you-icity.

Brian Bizier – Looking Outwards 02

objfragmentaris_2015_11_29_011210_429

This is a piece of work by artist Frederik Vanhoutte. It appealed to me for a number of reasons. First, you have the pop culture reference, making me think of Any Warhol. Second, you have a series of repetition that I tend to associate with the music of Philip Glass. There’s also something about it that reminds me of religious sculpture. I imagine the code that created this piece utilizes multiple variables that reference one another, interlocking if you will. This piece tells me that the author is socially conscious and is adept at manipulating familiar images in new ways.

Brian Bizier- Project 02- Variable Faces

brian-bizier-project-02-variable-faces

I began this project by creating a digital “sketch” using JavaScript, fine tuning it until I basically liked. I then substituted the values for variables and added the randomization. I don’t know why, but this felt better than last week’s project for me. I hope I formatted this correctly! 😛

Brian-Looking Outwards-1

81woVfdyPiL._SX466_

Before I took this course, I knew nothing and no one about “new” or digital art/practitioners in this field. That’s part of why I took this course, I suppose, to broaden my horizons. That being said, I am reminded of the program that was for me, my first entry into the realm of digital design: Kid Pix. Specifically, Kid Pix 3. I looked for an image of Kid Pix 3, but for some reason the higher quality ones I found were linked to Eastern European websites that were also advertising, well, some pretty nasty things. It was a startling reminder of the loss of innocence we all experience. Anyway, I used am image of Kid Pix 4.

Brian-Project1-“face”

sigh...

I dunno. I took a nap and woke up and looked in the mirror and looked kinda stupid so I just kinda went with that. And I used a mix of black and white and random colors, I guess because I heard somewhere that men tend to dream in black and white and I had just woken up from that nap. So I was still kind of in the black and white world, but not entirely. Perhaps if I knew how to do gradients, I’d do something with that.

 

//Brian Bizier
//Section C
//bbizier@andrew.cmu.edu
//Project-01

function setup() {
createCanvas(601, 801);
background(255,255,204);
}

function draw() {
strokeWeight(3);
fill(255);
ellipse(301,401,601);
fill(0);
ellipse(203,303,75);
fill(0);
quad(407,270,570,270,423,420,501,270);
fill(31,255,40);
ellipse(301,551,200,150);
fill(255,30,42);
rect(321,351,40,40,15);
line(151,151,251,251);
line(401,251,481,221);
}