//Owen Fox
//olf@andrew.cmu.edu
//Section C
//Project 10
//initialize movement variable
var a = 0;
function setup() {
createCanvas(600,400);
background(255);
//fill canvas with green turtle squares of varying shades of green
for (var x = 0; x < width; x += 4) {
for (var y = 0; y < height; y += 4) {
var c = color(random(50),random(255),random(50));
turtlePixel(x,y,c);
}
}
frameRate(48);
}
function draw() {
//draw new turtle squares in sweeping diagonals across the canvas
for(var y1 = 0; y1 < height; y1 += 4) {
var c1 = color(random(50),random(255),random(50));
turtlePixel(a * 4,y1,c1);
a = a + 1;
//resets animation when a is too large
if(a * 4 > width) {
a = 0;
}
}
}
function turtlePixel(x,y,c) {
var turtle = makeTurtle(x,y);
turtle.setWeight(4);
turtle.setColor(c);
turtle.penDown();
turtle.forward(4);
turtle.right(90);
turtle.forward(4);
turtle.right(90);
turtle.forward(4);
turtle.right(90);
turtle.forward(4);
turtle.penUp();
}
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
originally my idea was like this:
where random party people, pets and decorations would be generated, but that was too hard and I gave up.
I decided to make something vaguely pointillist instead, because I figured that would simplify the coding process.
heres my brainstorm that’s closer to the finished product: