I got my inspirations for the final project from the two games I have played on the phone. These two projects, Doodle Jump and Mega Jump
share the similarity in the sense of moving upwards. The main purpose of the games are the same, to move higher and higher up. The main differences between these projects lie in the fundamental driving force for moving upwards, and some special features.
For Doodle Jump, the alien is constantly jumping, whereas in the Mega jump, the gold coins are the incentives for jumping up. In both of these games, the platform stays the same unless the character moves, and for my final project I am thinking about having all the platforms dropping down.
The simple format of these two projects provides enormous possibilities in adding other features to platforms, character movement and etc, which I found particularly interesting.