var comb = 50;
var s = 25;
var bees = [];
var px = [];
var py = [];
function setup() {
createCanvas(480, 480);
//sets each bees position
for (var i = 0; i < 10; i++) {
px.push(random(0, width));
py.push(random(0, height));
};
}
function draw() {
background(199, 149, 68);
strokeJoin(MITER);
strokeCap(PROJECT);
//draws dark lines on hive
var ttl1 = makeTurtle(0, -300)
ttl1.setColor("black");
ttl1.setWeight(5);
for (var y = 0; y < 30; y++) {
for (var i = 0; i < 15; i++) {
ttl1.penDown();
ttl1.forward(s);
ttl1.right(60);
ttl1.forward(s);
ttl1.left(60);
};
ttl1.penUp();
ttl1.goto(0, y * 50 * sqrt(3) / 2 - 300);
};
//draws thin lines on hive
var ttl2 = makeTurtle(0, -302)
ttl2.setColor("black");
ttl2.setWeight(0.5);
for (var y = 0; y < 30; y++) {
for (var i = 0; i < 15; i++) {
ttl2.penDown();
ttl2.forward(s);
ttl2.left(60);
ttl2.forward(s);
ttl2.right(60);
};
ttl2.penUp();
ttl2.goto(0, y * 50 * sqrt(3) / 2 - 300);
};
strokeCap(ROUND)
//creates bees
for (var i = 0; i < 10; i++) {
//moves bees randomly
fill(0);
ellipse(px[i], py[i], random(10, 15), random(10, 15))
px[i] += random(-1, 1);
py[i] += random(-1, 1);
//if bees are too close to edges, keep them from going off canvas
if (px < 1) {
px += random(0, 1);
} else if (px > width - 1) {
px += random(-1, 0);
};
if (py < 1) {
py += random(0, 1);
} else if (py > height - 1) {
py += random(-1, 0);
};
};
}
//------------------------------------------------
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}
For this project I wanted to recreate a beehive’s hexagons and add bees, but I unfortunately ran out of time so I simplified the bees.