/*
Yingying Yan
Section E
yingyiny@andrew.cmu.edu
Project-11
*/
//make an array so i can draw more than one flower
var ttl = [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2];
function setup() {
createCanvas(480, 240);
background(0);
frameRate(10);
//set up the make turtle
for(var i = 0; i < ttl.length; i++) {
ttl[i] = makeTurtle(random(width), random(height));
}
}
function draw() {
for(var i = 0; i < ttl.length; i++) {
ttl[i].setWeight = (random(0.1,5));
ttl[i].setColor = (random(150), random(200), random(255));
//start drawing the flowers
ttl[i].penDown();
var dd = 4
ttl[i].forward (dd);
ttl[i].right(dd);
ttl[i].right(dd);
ttl[i].forward(dd);
ttl[i].left(dd)
ttl[i].forward(dd * i);
ttl[i].left(150);
}
}
//restart the drawing
function mousePressed(){
background(0)
}
//////////////////////////////////////////////////////////////
function turtleLeft(d) {
this.angle -= d;
}
function turtleRight(d) {
this.angle += d;
}
function turtleForward(p) {
var rad = radians(this.angle);
var newx = this.x + cos(rad) * p;
var newy = this.y + sin(rad) * p;
this.goto(newx, newy);
}
function turtleBack(p) {
this.forward(-p);
}
function turtlePenDown() {
this.penIsDown = true;
}
function turtlePenUp() {
this.penIsDown = false;
}
function turtleGoTo(x, y) {
if (this.penIsDown) {
stroke(this.color);
strokeWeight(this.weight);
line(this.x, this.y, x, y);
}
this.x = x;
this.y = y;
}
function turtleDistTo(x, y) {
return sqrt(sq(this.x - x) + sq(this.y - y));
}
function turtleAngleTo(x, y) {
var absAngle = degrees(atan2(y - this.y, x - this.x));
var angle = ((absAngle - this.angle) + 360) % 360.0;
return angle;
}
function turtleTurnToward(x, y, d) {
var angle = this.angleTo(x, y);
if (angle < 180) {
this.angle += d;
} else {
this.angle -= d;
}
}
function turtleSetColor(c) {
this.color = c;
}
function turtleSetWeight(w) {
this.weight = w;
}
function turtleFace(angle) {
this.angle = angle;
}
function makeTurtle(tx, ty) {
var turtle = {x: tx, y: ty,
angle: 0.0,
penIsDown: true,
color: color(128),
weight: 1,
left: turtleLeft, right: turtleRight,
forward: turtleForward, back: turtleBack,
penDown: turtlePenDown, penUp: turtlePenUp,
goto: turtleGoTo, angleto: turtleAngleTo,
turnToward: turtleTurnToward,
distanceTo: turtleDistTo, angleTo: turtleAngleTo,
setColor: turtleSetColor, setWeight: turtleSetWeight,
face: turtleFace};
return turtle;
}