Lab Week 11

The goal of this lab is to create sounds that are driven by events in your animation.

You can have continuous sounds, e.g. use a particle’s height or velocity to control the pitch or amplitude of a continuous tone. If you have swarms of particles, you can have swarms of tones.

You can “trigger” individual sounds. You must put sound files containing the sounds in your project directory and use a local server as with images. You can start playing a sound when some event happens, e.g. a particle bounces off the wall or collides with an object.

Sound Controlled by Animation

  1. Start with any animation.
    • Use your own sketch, or
    • Use a class example from Notes pages, or
    • Modify a sketch or class example.
  2. Add sounds to the animation. Here are some techniques:
    • Continuous tones:
    • Sound file playback (e.g. play a “boing” when something bounces).

Have fun!