Kristine Kim-08-Looking Outward

As I was researching through the speakers for the eye of festival 2019, artist Refik Anadol capture most of my attention. He is a media artist from Istanbul, Turkey but currently lives and works in Los Angeles, California. He holds a master of fine arts degree from the University of California, Los Angeles in Media arts master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video.  He is working in the fields of site-specific public art with an approach of parametric data sculpture and live audio/visual performances. He is famous for his immersive installation approach and he particularly explores space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence. 

WDCH Dreams, Refik Anadol, http://refikanadol.com/works/wdch-dreams/
Melting Memories, Refik Anadol, 2018

Refik Anadol is intrigued by the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post digital architectural future in which there are no more non-digital realities. He invites his audience to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural forms.. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases. I was super inspired by this artist because of his usage of space and technology and how it creates just a vast atmosphere and incorporates nature and digital and media art altogether so successfully.

The “Infinity Room”, Refik Anadol, 12 minute installation, 2016

Ankitha Vasudev – Looking Outwards – 09

A Looking Outwards assignment that I found interesting was Mari’s post on 3DQ, which is a digital agency based in Barcelona that specializes in Hospitality and Interior Design and Architecture Computer Generated Images (CGI). In her post, Mari focused on the project The Coworking 2040, which was made using Corona Renderer in 2017.

I found this project intriguing because of how realistic it looks and how efficient the process behind making it seemed. Usually, photo realism rendering is a very time-consuming process; however, 3DG is able to create detailed design, composition, lighting and texturing in a very creative and flexible way. I agree with Mari’s comments about the usefulness of creating a tool to visualize a space without actually creating it since it allows people to get a feel of the space without jeopardizing money or time.

As an architecture student, the work by this studio is inspirational because the designers know how to build realistic scenes fast with the right amount of detail versus geometry. Their workflow seems ideal because they have a good balance between technique and creativity.

Video showing the blending of layers

Lanna Lang – Looking Outwards – 09

Jenny Sabin’s “PolyMorph” // 2013

As I was looking through previous Looking Outwards responses, I was very intrigued with Ilona’s post about Sabin’s work because, in my own scope of work, I am very interested in the interaction between the natural and the digital, and “PolyMorph” caught my eye as it perfectly sits in that spot. I totally agree with Ilona when she said that this project – although the structure mimics natural forms– it could not have been created without the use of technology, but it also could not have been created without the use of the human hands that cast, fire, and glaze the ceramic pieces joined with the robot arms in her lab studio that were used for 3D printing.

What I love about this project is how intricate it is: the structure is made up of 1400 pieces with 1300 different connection combinations and then built into a geometric structure that simulates geometry in nature. I personally love the intertwining of organic designs with technology and digital fabrication. Sabin uses her knowledge in architecture, design, biology, and mathematics to design material structures that are made of traditional art mediums as well as digital art mediums.

A few combinations of the individual components that make up “PolyMorph”
How the individual components fit together with each other to create the whole structure
“PolyMorph”: After all 1400 individual pieces are structured

Siwei Xie – Looking Outwards 09

“They Rule” is one of the pioneers in revealing the implications and power of data visualization, as well as the role that data designers play in them in a scenario where data was starting to be abundant. My peer did not add her thoughts in the assessment, she mainly described what the project is, which I agree with the facts. 

I can add more of my original thoughts to her assessment. I think “They Rule” is a starting point for research on these powerful individuals and corporations. Network visualization allows corroborating things that are known but not seen until then as directors of powerful companies repeating themselves in more than one company, concentrating power in a few. 

However, “They Rule” is not a real-time representation of a dataset as the formation of company directories is constantly changing. Currently, we find many representations of power networks of politicians, businessmen, corporations, knowledge networks, etc. What makes “They Rule” is that it was one of the pioneering projects in making visible the relationships between individuals that constitute the power class.

Link to my peer’s assessment. SooA Kim, Looking Outwards 07, 10/11/2019.

Link to the original source. Josh On, “They Rule”, 2001.

Josh On, “They Rule”, 2001.

CJ Walsh – Looking Outwards 08 – Meow Wolf

Eyeo 2019 – Meow Wolf Talk – Your Own Multiverse

The artist that I chose to focus on this week is Meow Wolf, which is an artist collective, not just a singular artist. With over 400 employees with skills in a variety of media, Meow Wolf is known for creating immersive and interactive artistic experiences. I have heard of their work before in other classes, but had never done much research into what the collective actually is. I was intrigued to choose them for this assignment because the work that they do is what I hope to do in my design career and they are an organization that I would dream to work for.

Video displaying the House of Eternal Return

The talk from Eyeo 2019 features two collaborators of Meow Wolf that have been working with the collective from the early days. I appreciate the talk because it’s not just about what they made, but how and why they make it. Their message is really about informing the audience about how a collective exists and operates. It was really interesting to learn about the way that the group progressed through the difficulty of establishing themselves as a productive artist group. I think a strong aspect of their presentation was including progress videos showing how the work and team was structured. It’s a fun and informative way to have more visuals than just photos and diagrams.

The group is known mainly for their project the House of Eternal Return, which is a large immersive experience in Sante Fe. The space that they occupy was bought for them by George R.R. Martin, and he then leased it to them to begin the installation. The visitor enters the space and the experience begins on the lawn of a Victorian house. The house looks normal, until the audience begins to explore and finds portals into other worlds. The artists wanted to create a space where the multiverse is present, somewhere where different dimensions are crashing into each other. Meow Wolf is beginning the process to install these spaces in other cities.

I think that Meow Wolf is an amazing group that is doing extraordinary work that I would very much want to be a part of. I chose to focus on them because their artistic interests really align with me own, and I think the talk they gave spoke a lot to the strides they have made to create a supportive and productive artist collective.

Julia Nishizaki – Looking Outwards – 08

I am using one of my grace days for this late submission.

Maya Ganesh’s 2013 talk at Eyeo, “Visual Influence”

The individual I chose to listen to and learn more about was Maya Indira Ganesh. On her website, Ganesh identifies as a “feminist technology researcher, speaker, and writer working with arts and culture organisations, academia and NGOs.” I was drawn to her work because she focuses on technology in advocacy, by exploring how to bring together data and art in order to progress social issues. In 2013, at the time of her Eyeo festival talk, Maya Ganesh was the Evidence and Action program director at Tactical Technology Collective, and organization that works with activists, right advocates, and data specialists to help visualize information and enact change. Ganesh is a writer and speaker, rather than a designer or technologist, so during her talk, she referenced her interests, focuses as a researcher, and “Visualising Information for Advocacy,” a book that she had worked on with Tactical Technology Collective, rather than personal works or projects.

A photo taken from the website for the book, “Visualising Information for Advocacy,” describing an example of how we visualize information and move those around us to enact change

I really admired how she spoke and presented her ideas. Throughout the presentation, she used the space around her very effectively. Rather than just reading notes or relying on her slideshow, she kept eye contact with the audience, and spoke almost like she was talking directly to you. Moreover, she framed her presentation with stories and examples of how people used technology and design to shift people’s perspectives. By framing her talk through narratives, she helped the audience to better understand the power of information and data visualization, and ultimately, her goals and inspirations.

Hyejo Seo-Looking Outwards-08

Week 38 of the Data Visualization by Giorgia Lupi and Stefanie Posavec

Giorgia and Stefanie who share similar professional backgrounds – information designers – met at Eyeo festival in 2014. After spending time with each other, they decided to collaborate for the next Eyeo festival. Then, their collaborative project, Dear Data, was created. Giorgia is from Italy, but lives in New York City working at a company she co-founded, Accurat. Stefanie is from Denver, but moved to London. For their project, they wanted to use data as a way of communicating with each other and learn more about each other from different continents. 

Each week, they had different topics such as how many times one has checked the time, how many times they have thanked someone, and keeping track of how many times they swore as seen above, but it was up to each of them to decide how and what kind of data to collect and the way of they would visualize the data. To add a personal touch on their data visualization – which is something they both value and care about as information designers – they decided to share their data through sending each other postcards. On the front side of a postcard, they would have their visualizations and explanations on the back side. By the time they gave the presentation at Eyeo 2015, they were on Week 40 of sending each other postcards. 

This project was particularly interesting to me because, as people who could never meet each other, they found an unconventional way to get to know each other more, which was through sharing personal data. As information designers, they both value the personal and interactive ways of presenting data to people. This project taught me the power of making data visualizations more personal and interactive so that more people get engaged, which will be critical if you are delivering information to spread public awareness on an issue. 

Crystal Xue-LookingOutwards-08

Speaker: Jake Barton

Jake Barton is a Brooklyn born and raised designer. He is the founder of the Local Projects that focuses on expression of emotions in technology in all ranges of projects such as museums, education, architecture, and memorials, etc.

In the Eyeo Festival 2012 video, he mentioned the Cleveland Museum of Art project which is very intriguing. Breaking the traditional way of how visitors engage in an art museum, Jake successfully turned presentations into experiences. People make active interactions with the exhibit instead of being passively receiving the information.

The team made very different interfaces using technology like face recognition to experiment with a whole different way of learning. At the end of the day, a museum is all about story telling. Instead of reading a tedious paragraph of words, museum visitors enjoy and learn more with interactive processes.

Jasmine Lee – Looking Outwards – 08

Paola Antonelli is the Senior Curator of the Department of Architecture and Design at the Museum of Modern Art in NYC. She joined the museum department in 1994 as an associate curator, and has worked her way up since. Before joining the MoMa board, she was a lecturer at UCLA and taught a course at the Harvard Graduate School of Design. Although she received her Master’s degree in Architecture from the Polytechnic of Milan, Antonelli never practiced as an architect. In her long career, she has curated architecture and design exhibitions across Italy, France, and Japan.

Eyeo 2014 – Paola Antonelli from Eyeo Festival on Vimeo.

What I admire the most about Antonelli is the work she has done in educating people about the importance of design in everyday life. Her curated exhibits in the past have focused on bringing awareness to design in peoples’ everyday lives, and the responsibility that designers hold towards the people they create for. Antonelli was also one of the earliest proponents of MoMa’s digital presence. She created one of the first websites for the museum at a time when the internet barely existed. The website was a digital library for the exhibit Mutant Materials in Contemporary Design. Convinced of the importance of curators being able to understand the art they select, Antonelli learned to code the website on her own through the help of several university students.

The way that Antonelli presents is very convincing, with anecdotes given from through her long career. Antonelli presents one argument that people have made against her, and then spends some time refuting that argument before moving into another related point. She makes use of visual imagery and popular symbols to relate to the audience and to keep them engaged. What I learned from Antonelli about presenting is that it is useful to get the audience to relate to you. In doing so, the audience becomes much more engaged as they start to feel familiar to you.

Aaron Lee – Looking Outwards 08

Michael Szivos of SOFTlab

Michael Szivos of SOFTlab is an architect based in New York City, which alone gives me an enough reason to review his talk as an architecture student. Michael created this design studio shortly after graduating from the Graduate School of Architecture, Planning and Preservation at Columbia University. Despite the fact that he described himself as an outsider of architecture world, it is quite surprising to find what many architecture firms today do in practice seems similar to SOFTlab’s work in the past.

At first glance, SOFTlab’s main body of work largely contemplates about the process of fabrication that support the design idea. However, this studio really governs both the initial design and the fabrication process. Many of their works have been successful and were selected by different publications and exhibitions including MoMa, The Met and The New York Times. One of their projects that I found inspiring was from Mobile World Congress 2017 at Barcelona. This large-scale installation of roof structure was designed for IBM booth promoting Watson. For this project, SOFTlab got its design motif from Antonio Gaudi, the legendary Spanish Architect. The beautiful cladding of aluminum petal like panels glow in different colors to as to show the glimpse of future technology of IBM. It was also interesting to watch beside from coding, many of the digital tools they were using overlapped to that of mine in school.

The way Michael Szivos presents is actually very interesting. Because he digressed from being traditional architect, he starts the presentation by comparing his firm to the fields using movie reference. This whimsical self-introduction gave me a better understating to picture about their practice furthermore.

The attached video is another project by SOFTlab called Iris – an array of responsive mirrors with LEDs that rotate in response to people’s movement.

The attached video is another project by SOFTlab called Iris – an array of responsive mirrors with LEDs that rotate in response to people’s movement.

website: https://softlabnyc.com/