Angela Lee – Looking Outwards – 06

A still of one of the randomized outcomes when you press the canvas of Matt Deslauriers Generative Art.

Matt Deslauriers has created computational art that randomizes a “seed” based on where the user clicks, and an art piece render in real time from that seed/origin. To do this, he has combined code from Node.js and HTML. I admire the surprise element of his piece; although you know the seed will be placed every time you click, the color and form of the art that emerges change every time so you feel pleasantly surprised. To do so, the code randomizes the colors and forms that emerge from that middle seed. In his blog post, he addresses how his rendering algorithm is based on an old approach for a project called Generative Impressionism, where the particles are reset to random positions and rendered as line segments moving towards a direction. I think his artistic sense shined in his use of color. He sourced 200 of the most popular color palettes from ColourLovers.com API. Though he didn’t come up with the color schemes himself, I think it was wise for him to source the most popular color palettes because they gave a cohesive and appealing approach to color. His artistic sensibilities also manifested in the constancy of the piece. He was able to find a delicate balance between randomness and constancy that allowed the viewers to feel delighted without confusing or completely shocking the viewer. 

Mihika Bansal – Looking Outwards – 06

A project that I find to be interesting in terms of its randomness emphasizes how easy it is for the artist to get a random result when he takes the main bulk of the creation of the piece out of his hands. The piece I specifically am going to talk about it Walead Beshty’s FedEx Sculptures series.

The artist creates a glass box that is the exact dimensions of a FedEx box and ships it to the site at which there is going to be an exhibit. The amount that the box has shifted and broken is random and based on the way the box is handled in its shipping. The amount of breakage is also dependent on the time and space through which the box travels which helps reduce the degree of randomness to an extent. While there is no concrete algorithm the artist follows, he has a distinct process he has conducted for the past many years.

He works on these projects by himself and has been creating these sculptures since 2005.

Link to work: https://mesh-magazine.tumblr.com/post/104686699736/shihlun-walead-beshtys-fedex-sculptures

One of the artist’s sculptures displayed in an exhibit

Zee Salman- Looking Outwards 06- Section E

This work made by Bogdan Soban really called out to me because I love how the texture is laid out across the screen. There are different levels of detail within each corner of the image. It is very abstract, and having computation to be responsible for an image like this makes it very intriguing.

This was created by the use of Random images to generate a visual way to create a whole new image. There are three different images that can be generated by what the application is itself, or imported from somewhere else to get something similar. The picture is formed from RGB color components of “points stored in the internal matrix” of the program. Once that is done, the program reads all of them at the same time and draws the fourth picture according to Bogdan. For the algorithm, I don’t know much about how a piece like this was created. Bogdan mentioned, “Calculation of the criterion for the color mixing is the core of the programming algorithm”. So I’m guessing the randomness would be for each point the algorithm or the randomness determines which pixel would be used on the new image or would be merged with another color. There is a large area to make the mixing algorithm more and more complex in order to get more interesting results. So the more contrasts the original pictures have, the complex your compiled picture is going to be.

Jamie Park – Looking Outwards – 06

“I am taking 15-104” generated using the random art generator

I found a random art generator online called random-art.org. When one types in a name, the generator will give you a randomly-drawn image. This program is written by Andrej Bauer, who completed his degree at CMU and is currently teaching at a university in Slovenia. This random art generator is coded using a pseudo-random number generator, which determines the color of each pixel. Because it is based on a pseudo-random number generator, one will always get the same image if he or she types in the same word.

On the website, the creator notes that the program is primarily written in OCaml, but has java script embedded on the web version, and may download a python version if desired.

I find it very interesting that one can use computer to code random images and entertain people!

Ammar Hassonjee – Looking Outwards 06

Picture of Gerhard Richter’s “4900 Colors: Version II” displayed in the Serpentine Gallery

The artwork above is a project by Gerhard Richter called “4900 Colors, Version II” that is comprised of 196 panels that are a 5 x 5 square. Richter used a computer program to designate a random color to each square from a list of 25 colors. The algorithm used was a simple random function that assigned a color at random from the list, but the artwork itself is a beautiful composition as it does not look as random. Richter’s purpose in this artwork was to illustrate how even when randomness is the primary generation factor, patterns can still emerge as the probability of having a pattern of colors is not as low. I admire this projects use of a simple code structure to generate a seemingly complex image through multiple iterations and then the way in which these iterations are represented together.

Taisei Manheim – Looking Outward – 06

The project that I chose was a piece called Color-Wander by Matt DesLauriers, a generative artist and creative coder from Toronto.  Color-Wander is a high resolution generative artwork that shows lines that are randomly drawn and produces a different pattern of lines and colors every time that it is clicked.  This project combines Node.js and HTML Canvas because it does well at handling larger resolutions. In order to make the image more polished, Matt used photos of snails, flowers, architecture, geometry and more as distortion maps to drive the algorithm.  When choosing colors, rather than choosing colors by hand he sourced the top 200 palettes from an online design community forum.  I find this project to be interesting because each time you click everything changes about the image, such as the density of strokes, stroke type, and overall style of the image rather than just the colors changing.

link to project
Example of an image produced by clicking.

Mari Kubota- Looking Outwards- 06

A program by a computational mathematician Andrej Bauer generates a piece of art randomly when you put in a title. The program is implemented in ocaml with the online version being implemented using ocamljs. How the program works is that the title you input becomes a seed for a number that is used to construct a mathematical formula which determines the placement of each pixel on the canvas. The art itself isn’t randomly generated each time since the same title yields the same results. The name of a picture should consist of two words with the first word determining the colors and the layout of focal points, and the second word determining the selection and arrangement of graphical elements. Therefore, by changing the first word and keeping the second, the colors and the layout change while the style remains the same. As a result, keeping the first word and changing the second one leads to a very different picture. The program is implemented in ocaml with the online version being implemented using ocamljs. 

Randomly generated art

I found this program intriguing because rather than making art completely random, Andrej Bauer found a way of using mathematical algorithms to equate a specific word to a specific image that never fails to change. 

Raymond Pai-Looking Outwards-06

Nick Cave, <em>Amass</eM>. Image courtesy of Apple.

Amass is an augmented reality experience created by artist Nick Cave. Nick Cave creates sculptures and fashion which aim to show diversity and beauty while confronting the darkest parts of humanity. He is known for his garments and events, which are a collection of many fabricator’s textiles created in collaboration with Cave. It consists of randomly generated wind spinners, usually found in gardens reflecting sunlight. Amass can be experienced through a phone’s AR camera. I admire the use of AR to create an artistic experience. The randomly generated positions of the spinners in space feels very relevant to pseudorandom numbers, as the spinners are all about the same distance from each other and do not go beyond the walls, floor, or roof of the room. The colors of the spinners are also randomly generated, creating aesthetic gradients of shimmering light. Users can walk around and look at them from many angles.

Image result for nick cave project amass

More about the artist:

https://art21.org/artist/nick-cave/

More about Amass:

Caroline Song-Looking Outwards 06

Helen Frankenthaler was one of the most prominent American artists in the twentieth century, her style being Abstract Expressionism. The painting of hers I am analyzing is called Mountains and Sea, which is her most famous painting, created in 1952.

Image result for mountains and sea
Mountains and Sea by Helen Frankenthaler

With the creation of Mountains and Sea, Frankenthaler ushered in a new breakthrough in regards to American abstraction. She used a soak-stain technique, which requires the artist to thin out their paint using turpentine or kerosene, which allows the medium to seep through the canvas’ unprimed weaves.

I found this painting interesting because of the technique Frankenthaler used in order to achieve this look. While Jackson Polluck’s paintings, and a lot of other abstract artists depend on their own motion in order to create fluidity in their work, Frankenthaler used the paint to design such an organic feeling.

I am able to see Frankenthaler’s artistic sensibilities manifest through this technique where we see her trying to think differently than other abstract artists at the time while at the same time, still drawing inspiration from them. It is easy to see that she is truly trying to make her work her own.

I suppose there was no algorithm used in order to create this painting. The randomness of the paint and where it moves itself makes me believe there is no specific system and there is no way to fully control/predict what the painting was going to look like at the end.

Hyejo Seo – Looking Outwards – 06

Kenneth Martin’s Chance and Order

Kenneth Martin was an English painter and sculptor – most importantly, he was an abstract artist. Kenneth focused on geometric abstraction, therefore, for his Chance and Order series, he utilized randomness to create geometric abstraction. “Chance” in this series refers to the combination of chance events, and the “Order” refers to the order of his procedures to create this series of paintings. His process was: (1) mark the canvas with points, moving clockwise around a rectangle (2) he had a bag full of pieces of paper with different numbers written. So, he would pick one pair of numbers (2 pieces of paper) and generated lines, following those two coordinates. (3) after doing this process once, he rotated the canvas clockwise, and repeated the process. This was a way of him attempting to be as random as he possibly could. One might say that this was not purely random since he was the one who wrote the numbers down on each piece of paper, but, in my opinion, combinations were what made each painting different, so it was the most random one could have been. 

Even famous paintings that are prominent in abstract art period weren’t created truly by “random”. Each shape was usually placed by the artists, which is not random at all. This is why Kenneth’s works stood out. Although his process of creating geometrically random art was more “random” per se, but, somehow, these random lines create visual harmonies. It is nothing unsettling on the eyes to look at. I think part of the reason why this is possible is because he limited the number of colors to only two. Overall, Kenneth’s process of creating these “random” art was interesting to learn about, and his paintings are so simple, yet eye-catching. 

Chance, Order, Change 6 (Black) 1978-9 Kenneth Martin 1905-1984