Mari Kubota- Looking Outwards- 04

The project Storm Room (2009) by Janet Cardiff and George Miller is a mixed media installation that mimics the sounds and visuals of a room on a stormy day. The installation art lasts for around ten minutes. It was created for the Echigo Tsumari Art Triennial and is located in a deserted dentist’s office near Doichi, Japan. The intention of the installation art was to recreate the feeling of danger when taking refuge from a storm. The flow of water, the lights, the strobes, and the fans are controlled by a computer while the audio is projected out of 8 speakers throughout the room to create an immersive experience. Janet Cardiff’s style is expressed in this work because of the care that went into the sound of the installation.

Storm Room (2009)

This project attracted my attention because a lot of different elements that engage different senses were used in order to recreate the experience of a storm. The computer program that controlled the water, lights, strobes, and fans is also of interest to me because of the way it randomizes the experience each time.

Fanjie Mike Jin—Looking Outwards—04

This sound installation is titled “Chijikinkutsu”. It is created by a Japanese artist, Nelo Akamatsu. The name of the title is a sound installation ornament fro traditional Japanese gardens in the 16th century. In “Chijikinkutsu”, sewing needles are floating on water in glass tumblers so they are affected by the magnetism field and would turn like a compass. When electricity is applied to the coil, the needle would hit the glass and create a very delicate sound. This a very minimal approach but with this few elements, the sound it generates are rather complex and colorful. I particularly appreciate this project in that it uses the magnetism as the input parameter and as the magnetism field would be different in different parts of the world, the resultant sound installation would be different.

Video featuring the sound performance
view of the installation
from http://www.everydaylistening.com/articles/tag/glass

SooA Kim – Looking Outwards – 04

EXPERIMENT IN F# MINOR| 2013

Janet Cardiff and George Bures Miller are artists known for making sound art in sculptural form and bringing an aural experience to the audience in the space. I have been inspired by Cardiff & Bures Miller’s work in my art practice and realized that their works have been progressed into creating generative sound art installation work. Experiment in F# minor is one of the works where sound is triggered from the viewer’s shadows. By using the light sensors, the shadows cause instrumental tracks coming from the speakers to fade up, overlapping and mingling into various soundscape. As more audience fill in the room, it crates a cacophony of musical compositions and, with less audience in the room, the installation table remains in silence.

Experiment in F# Minor; Janet Cardiff & George Bures Miller from Cardiff & Miller on Vimeo.

Sewon Park – LO-04

Image result for nocturne samson young
Samson Young getting ready for his performance of “Nocturne”

A piece of sound art that has inspired me is Samson Young’s “Nocturne”. I believe that the most important value of art is the message that it conveys to its audience. Nocturne is a groundbreaking project that incorporates both sound and visual effects to recreate the many aspects of the U.S bombings of the Middle East.

The visual component of the project includes a 6 hour film created through piecing together difference clips from news, radio, and youtube videos. The film is mute and the sounds are replaced by the array of household objects that Young brings in. He conducts research to find sounds that most accurately represents the original sound from the video and makes the coordination between the sounds and the film flawless through digital/manual coordination. His artistic sensibility is evident by the resemblance of the sounds produced by household objects to the one of the battlefields.

Young also draws his methods from the historical tactics of Ghost Army, who used their own tactics for deception during war. They recorded combat sounds and employed fake radio transmissions to confuse enemies. Young used similar algorithms to coordinate the sounds to the film.

A short film of “Nocturne” performed to give an idea of the coordination between visual and sound effects of the project.

Mihika Bansal – Looking Outwards – 04

The project that I think is incredibly interesting for this sound art, which is the Eternal Birth and Death of Infinite Parallel Universes, which is also the multiverse. This project focused on the development of a black hole. The project itself has a generative sound system.

The actual physics are a little bit above my head to truly understand the graphics. The way that the program works creates generative art that adapts that cycles throughout the life cycle of the art itself, which means that it is constantly changing and adapting to the art. The installation was staged in the first time for Borgo de Colonne 28, a church.

The exhibit itself consists of a vertical projection of 7.5 meters high and two large mirroring surfaces that generate an infinite reflection of the image towards the sky and the center of the earth. The project itself was created by  Lee Smolin, an American theoretical physics.

Link to Project: https://www.creativeapplications.net/maxmsp/multiverse-the-eternal-birth-and-death-of-infinite-parallel-universes/

Janet Peng-LookingOutwards-03

Vespers II (“present” set of Vespers project)

The Vespers project by Neri Oxman and The Mediated Matter Group at MIT created in 2016 feature three sets of five masks each. These masks represent the death masks used in the ancient times to protect spirits traveling to the afterlife. Each set has a theme, past, present, and future. The masks featured in Vespers take a new spin on this old artifact as they are 3D printed and generated computationally from data. This is one of the reasons I really like the project; I like how it takes a new concept and makes it feel new and enjoyable to for a modern audience. I also really enjoy the natural and complex form the masks take on. They’re unlike anything I’ve every seen but I feel like I can understand the emotion behind them and can see their relationship to death. The death masks are “entirely-data driven” and “digitally generated”. They rely heavily on algorithms that generate geometries and colors. I think the algorithms and data are based on cellular growth as the geometries in the masks look naturally generated. The creator’s artistic sensibilities manifest in the unique use of a data set in order to produce a historical artifact.

Janet Peng Project 03 – Dynamic Drawing


jjpeng project 3

function setup() {
    createCanvas(640, 480);
}

function draw() {
	background(158, 189, 204);

	// makes the ellipse size depend on the position of the mouse
	var w = mouseX / 5;
	var h = mouseY / 5;

	// makes blue of ellipse depend on mouseX and be at least 140
	// makes red of ellipse depend on mouseY and be at least 180
	var colorX = mouseX / 10 + 140;
	var colorY = mouseY / 5 + 180;

	// square rotation depends on mouseX, rows alternate between
	// clockwise and counter clockwise
	var cwR = mouseX / 5;
	var ccwR = 360 - mouseX / 5;

	// square sides are at least 50 and depend on mouseY
	var squareSide = 50 + mouseY / 10;
	var squareMove = mouseX / 10 - 60

	// squares
	fill(255);
	stroke(255);

	// row 1
	push();
	rectMode(CENTER);
	translate(160 + squareMove, 120);
	rotate(radians(cwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(320 + squareMove, 120);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(480 + squareMove, 120);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	// row 2
	push();
	rectMode(CENTER);
	translate(160 - squareMove, 240);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(320 - squareMove, 240);
	rotate(radians(cwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(480 - squareMove, 240);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	// row 3
	push();
	rectMode(CENTER);
	translate(160 + squareMove, 360);
	rotate(radians(cwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(320 + squareMove, 360);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	push();
	rectMode(CENTER);
	translate(480 + squareMove, 360);
	rotate(radians(ccwR));
	rect(0, 0, squareSide, squareSide);
	pop();

	// ellipse colors
	fill(colorY, 240, colorX);
	stroke(colorY, 240, colorX);

	// ellipses
	// row 1
	ellipse(64, 0, h, w);
	ellipse(192, 0, h, w);
	ellipse(320, 0, h, w);
	ellipse(448, 0, h, w);
	ellipse(576, 0, h, w);

	// row 2
	ellipse(0, 120, w, h);
	ellipse(128, 120, w, h);
	ellipse(256, 120, w, h);
	ellipse(384, 120, w, h);
	ellipse(512, 120, w, h);
	ellipse(640, 120, w, h);

	// row 3
	ellipse(64, 240, h, w);
	ellipse(192, 240, h, w);
	ellipse(320, 240, h, w);
	ellipse(448, 240, h, w);
	ellipse(576, 240, h, w);

	// row 4
	ellipse(0, 360, w, h);
	ellipse(128, 360, w, h);
	ellipse(256, 360, w, h);
	ellipse(384, 360, w, h);
	ellipse(512, 360, w, h);
	ellipse(640, 360, w, h);

	// row 5
	ellipse(64, 480, h, w);
	ellipse(192, 480, h, w);
	ellipse(320, 480, h, w);
	ellipse(448, 480, h, w);
	ellipse(576, 480, h, w);
}

I wanted to capture a few common movements with my dynamic drawing (rotation, translation, growth/shrinking, color change). I also wanted to create a repetitive pattern that changed depending on what row it was in. My initial inspirations were a pattern with dots.

Looking Outward 03 – Ilona Altman

Polymorph project plan
Polymorph project model
installation shot

I am really interested in the Polymorph project by the artist Jenny Sabin. This project is especially interesting because of how she combined form and function. The structure is made of clay and was digitally fabricated. The sculpture is rooted an algorithmic process that formulates the way that the ceramics are formed, fired and connected.

This piece of work is also interesting in how it uses natural structured in order to build it own structure, that this work could only be created aided with technology. As Jenny Sabin writes:  Biology provides useful systems-based models for architects to study and understand how context specifies form, function, and structure. While the first phase of this design work resides within the spirit of research and discovery, the current phase engages design-oriented applications in experimental ceramic material systems ranging from new concepts of materiality to adaptive structures and complex geometries. Key to this design research is the exploration of new tectonic organizations for application at the architectural scale. 

Here is a link to the project documentation and writing – http://www.jennysabin.com/polymorph-1

Claire Lee – Project 03 – Dynamic Drawing

project – 03 – seoyounl

var canvasW = 480
var canvasH = 640

function setup() {
    createCanvas(canvasW, canvasH);

}

function draw() {
    var drinkY = 300;
    var drinkH = 200;
    var drinkOpacity = 200 - (mouseY / 8);

    background(100 + (mouseX / 10), 150 + (mouseX / 10), 255);
    // background color changes with mouseX
    
    noStroke();
    fill(255, 200, 200);
    ellipse(canvasW / 2, 240, 300, 300);

    noStroke();
    fill(0);
    ellipse(180, 160, 15, 15);

    noStroke();
    fill(0);
    ellipse(300, 160, 15, 15);

    noStroke();
    fill(0);
    rect(235, 190, 10, 305);

    stroke(0);
    strokeWeight(4);
    line(210, 190, 270, 190);



    noStroke();
    fill(240, 130, 30, drinkOpacity);
    rect(170, drinkY + (mouseY / 4), 140, drinkH - (mouseY / 10));
    // drink height and opacity changes with mouseY
  
    noStroke();
    fill(60); 
    rect(0, 500, canvasW, canvasH - 500); 

    stroke(255);
    strokeWeight(4);
    noFill();
    rect(170, 250, 140, 250); 

    push();
    translate(0, (mouseY / 4.3));  
    rectMode(CENTER);
    noStroke();
    fill(255, 255, 255, 100);
    rect(200, 292, 50 - (mouseY / 100), 50 - (mouseY / 100), 5);
    pop(); 

    push();
    translate(0, (mouseY / 5)); 
    rectMode(CENTER);
    noStroke();
    fill(255, 255, 255, 100);
    rect(250, 320, 50 - (mouseY / 100), 50 - (mouseY / 100), 5);
    pop();

    push();
    translate(0, (mouseY / 4.3)); 
    rectMode(CENTER);
    noStroke();
    fill(255, 255, 255, 100);
    rect(280, 292, 50 - (mouseY / 100), 50 - (mouseY / 100), 5);
    pop();
    // ice cubes change size and position





}

This project was a really interesting way to experiment with changing shapes, colors, opacity, size, and position in a piece. I really enjoyed learning some new functions, and some other things I wish I could’ve implemented are rotations (in the ice cubes) and some more complex figures.

Carly Sacco – Project-03- Dynamic Drawing


sketch

//Carly Sacco
//Section C
//csacco@andrew.cmu.edu
//Project 3

var x = 300;
var y = 400;
var dx = 1 ;
var dy = -1;

function setup() {
    createCanvas(640, 480);	
}

function draw() {
	background(95, mouseX * .7, 227);
	//fish head
	fill(50, 162, 168);
	noStroke();
	push();
	translate(width / 2, height / 2);
    rotate(PI / 4);
    rect(-50, -50, 300, 300, 30);
	pop();
	
	fill(184, 213, 214);
	noStroke();
	push();
	translate(width / 2, height / 2);
    rotate(PI / 4);
    rect(-25, -25, 250, 250, 30);
	pop();
	
	//fish eyes
	fill('white');
	ellipse(290, 315, 50, 65);
	ellipse(350, 315, 50, 65);
	
	fill('black');
	//letting the black of the eye move based on the mouse
	eyeY = constrain(mouseY, 310, 330);
	ellipse(290, eyeY, 35, 35);
	ellipse(350, eyeY, 35, 35);
	
	//fish  mouth
	fill(227, 64, 151);
	noStroke();
	push();
	translate(320, 410);
	rectMode(CENTER)
    rotate(mouseX / 150); //the mouth spins based on mouseX
    rect(0, 0, 100, 100, 30);
	pop();
	
	fill(120, 40, 82);
	noStroke();
	push();
	translate(width / 2, height / 2);
    rotate(PI / 4);
    rect(95, 95, 50, 50, 30);
	pop();	
	
	//fins
	fill(209, 197, 67);
	quad(460, 350, 510, 300, 510, 450, 460, 400);
	quad(200, 350, 150, 300, 150, 450, 200, 400);
	
	//bubbles
	var bub = random(25, 60);
	fill(237, 240, 255);
	ellipse(x, y, 50, 50);
	ellipse(x, y, bub, bub);
	ellipse(200, y, bub, bub);
	ellipse(mouseX * .5, mouseY * .5, bub, bub);
	ellipse(mouseX * .25, mouseY * .25, bub, bub);
	ellipse(mouseX * .75, mouseY * .75, bub, bub);
	ellipse(mouseX * .5, mouseY * .25, bub, bub);
	ellipse(500, y, bub, bub);
	ellipse(250, 500, bub, bub);
	x += dx;
	y += dy;

	//so that they bounce off the edges
	if (x > 640) {
		dx = -dx;
	}
	if (y < 0) {
		dy = -dy;
	}
	if (y > 480) {
		dy = -dy;
	}
	if (x < 0) {
		dx = -dx;
		dy = random(1,5);
	}	
}


I thought making a fish with aspects that moved based on the cursor would be a fun way of how humans normally try to get fish’s attention. I learned a lot about how certain things can be controlled and how with others it’s fun to let them just run.