For this looking outwards, I decided to look into Allissa’s Looking Outwards post on the game Proteus. Ed Key released the game in 2013, allowing users to explore this generated world.

I really liked Allissa’s mentioning of the change in soundtrack depending on the user’s location as well as the time of day. While I did not actually purchase the game myself to play it, I liked the way Allissa described the features in the game in regards to randomly generated topography, flora, fauna, and structures.

While I do agree that the gameplay is slightly limited in the sense that what you can do involves walking around the world and listening to music, I think that is what makes the game so satisfactory. The calm and elegant simplicity of the design paired with the limited gameplay gave it its own aesthetic and atmosphere.

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