Sound Test

Sound Test

type 1 2 3 4 to sketch to play sounds

playfour

var one, two, three, four;


function preload() {
    one = loadSound("https://courses.ideate.cmu.edu/15-104/f2017/wp-content/uploads/2017/12/one.wav");
    two = loadSound("https://courses.ideate.cmu.edu/15-104/f2017/wp-content/uploads/2017/12/two.wav");
    three = loadSound("https://courses.ideate.cmu.edu/15-104/f2017/wp-content/uploads/2017/12/three.wav");
    four = loadSound("https://courses.ideate.cmu.edu/15-104/f2017/wp-content/uploads/2017/12/four.wav");
}


function setup() {
    createCanvas(200, 200);
    background(200);
}

function keyPressed() {
    print("" + keyCode);
    if (keyCode == 49) one.play();
    else if (keyCode == 50) two.play();
    else if (keyCode == 51) three.play();
    else if (keyCode == 52) four.play();

}

test

sketch

//Shariwa Sharada
//Section-A
//ssharada@andrew.cmu.edu
//Assignment-03-A

var ssw = 135;
var ssh = 160;

function setup(){
    createCanvas (400, 300);
    rectMode(CENTER);
}

function draw(){
//changing the background depending on the position of the cursor    
    background(mouseX, mouseY, 191);
    push();
    //limiting the colour change to certain types - dependent on the mouse placement within a 4x3 grid
    //changing colours dependent on the x-axis placement
    if (mouseX>0 & mouseX < ssw){
        mouseX = 246    
    }
    if (mouseX>ssw && mouseX < ssw*2){
        mouseX = 236
    }
    if (mouseX>ssw*2 && mouseX < ssw*3){
        mouseX = 226
    }
    if (mouseX>ssw*2 && mouseX < width){
        mouseX = 216
    }
    //changing colours dependent on the y-axis placement
    if (mouseY>0 && mouseY < ssh){
        mouseX = 180
    }
    if (mouseY>ssh && mouseY < ssh*2){
        mouseX = 170
    }
    if (mouseY>ssh*2 && mouseY < height){
        mouseX = 160
    }
    pop();

    push();
//creating the translating and moving squares
    translate (width/2, height/2);
    //stating the number of squares i want within the first level - 
    //using the increment command to have the squares rotated with equal distances.
    for (var a = 0; a < 15; a++){
        push();
        //rotation and pasting
        rotate(TWO_PI * a / 15);
        //making the placement of the level dependent 
        //on the y-axis placement of the cursor
        var X = mouseY;
        translate(X, 0);
        //the colour of this rectangles and randomising the transparancy
        //of the white to make the quares appear to flicker
        fill(255, random(20,90));
        noStroke();
        //the size of the first level of rectangles.
        rect(0,0,60,60);
        //stating the number of squares i want within the second level - 
        //using the increment command to have the squares rotated with equal distances.
        for (var b = 0; b < 12; b++){
            push();
            //rotation and pasting
            rotate(TWO_PI * b/12);
            //making the placement of the level dependent 
            //on the x-axis placement of the cursor
            var Y = mouseX;
            //the size of the second level of rectangles.
            rect (Y,0,30,30);
            //the colour of this rectangles and randomising the 
            //transparancy of the white to make the quares appear to flicker
            fill(255, random(10,80));
            noStroke();
            //stating the number of squares i want within the third level - 
            //using the increment command to have the squares rotated with equal distances.
            for (var c = 0; c < 8; c++){
                push();
                //rotation and pasting
                rotate(TWO_PI* c/8);
                //making the placement of the level dependent 
                //on the y-axis placement of the cursor
                var Z = mouseY;
                //the size of the third level of rectangles.
                rect (0,Z,10,10);
                //the colour of this rectangles and randomising the 
                //transparancy of the white to make the quares appear to flicker
                fill(255, random(10,50));
                noStroke();
                //preventing the code from affecting other factors of the program
                pop();
            }

            //preventing the code from affecting other factors of the program
            pop();
            }

        //preventing the code from affecting other factors of the program
        pop();
    }
    pop();
}