function setup()
{
ellipseMode(CORNER);
createCanvas(300,300);
background(220);
fill(240,227,221);
ellipse(50,25,200,250);
fill(236,223,223);
stroke(71,46,44);
strokeWeight(5);
ellipse(135,10,25,25);
strokeWeight(10);
ellipse(75,40,35,35);
ellipse(215,40,35,35);
ellipse(55,75,35,35);
ellipse(235,75,35,35);
ellipse(105,20,35,35);
ellipse(145,25,35,35);
ellipse(185,20,35,35);
ellipse(115,45,35,35);
ellipse(90,50,35,35);
strokeWeight(7);
ellipse(165,10,25,25);
fill(255);
strokeWeight(1);
stroke(0);
ellipse(90,115,40,20);
ellipse(170,115,40,20);
fill(14,75,49);
ellipse(105,120,10,10);
ellipse(185,120,10,10);
fill(251,223,210);
noStroke();
triangle(150,125,138,190,153,190);
fill(234,205,192);
triangle(150,125,153,190,168,190);
fill(165,60,60);
ellipse(125,215,50,8);
}
Author: twrabetz@andrew.cmu.edu
Looking Outwards 01 Thomas Wrabetz
Interactive Buddy
Interactive Buddy is a flash game created in 2004 by shock-value, a single user on DeviantArt. The goal is to interact with a small grey dummy using various objects to earn money. It was one of my favorite childhood games.
The original project description states that Interactive Buddy was partly inspired by material on Bit-101, a website for programming tutorials and projects. In return, the idle/interaction concept pioneered by Interactive Buddy was undoubtedly influential on later successful flash and mobile games such as Doodle God. It is unclear how long it took to create Interactive Buddy, although it seems it may have taken between one and several months based on the author’s journal entries. It was programmed using Adobe Flash.
Looking Outwards 1 draft Thomas Wrabetz
Hi my name is Thomas
function setup() {
createCanvas(300, 300);
background(200, 200, 200);
noStroke();
fill(135);
ellipse(150, 150, 100, 70);
text("p5.js vers 0.5.12 test.", 10, 15);
}
function draw() {
}