rsp1-Looking-Outwards-03

Audience

By: Chris O’Shea

According to the project’s official page, “is an installation consisting of around 64 head-size mirror objects. Each object moves its head in a particular way to give it different characteristics of human behaviour. Some chat amongst themselves, some shy away and others confidently move to grab your attention.” (http://www.chrisoshea.org/audience)

Close up of the mirrors.

By giving life to inanimate objects, this project reverses the roles of the viewer and viewed in that the people become the viewed in this case. The people have no control over the reactions of the mirrors, so the project itself plays with eliciting certain reactions from the the viewers, whether it may be discomfort or intrigue as all people react differently. It seeks to establish a different kind of relationship between viewer and technology but by using the most simplest of means.

I personally thought that this project was interesting because instead of creating projections or sounds, this project uses mirrors to reflect the world back on itself. It uses programming and calibration to set each mirror at a certain angle. Each mirror is  controlled by two motors that give it tilt and pan rotations. The other interesting point is that each mirrors do not move randomly– they actually have a scripted code which allows them to achieve thoughtful movements and processes. According O’Shea, the software was developed in C++ using openFrameworks and OpenCV.

In my opinion, real world application of this project could be used in perhaps security and protection of closed official buildings. I feel like more elements such as face recognition could be applied to this project in order to be used as a filter for going through authorized and unauthorized people. Because it plays on the psychology of the individual, it could affect intruders in a building, such as making them feel uncomfortable to the point of leaving.

amui1-LookingOutwards-03

For this Looking Outwards, I decided to blog about a custom wedding ring that the Nervous System created. The Nervous System created the custom wedding ring in 2014 for a client. They used their Cell Cycle app to create a model of the client’s ring. Digitally, they identified the horizontal and vertical cell structure, edge style, twist, and shape. After this, the Nervous System 3d printed an 18 karat yellow gold ring and placed a diamond surrounded by four rubies in the center.

Almost every married person has a standard silver colored diamond wedding ring. I chose to do this project for my Looking Outwards because I really admired how the Nervous System took something so common/mainstream, a standard diamond wedding ring, and transformed it into something completely new and technologically advanced. This project is so intricate, yet so graceful and sleek.

Full Custom Wedding ring project here

Link to the Cell Cycle here

Other Nervous System project here

selinal-LookingOutwards-03

Water-Based Additive Manufacturing

https://www.media.mit.edu/projects/water-based-additive-manufacturing/overview/

This research project investigates the creation and feasibility of a new type of digital fabrication that is based around water and utilizes additive manufacturing (AM) which will allow for gradually built, small to large-scale structures. Because of its basis around water, this method of fabrication utilizes the incorporation of biomaterial and organic aggregates which allows for a more sustainable and eco-friendly means of production. I admire the change in materiality of this project because it aims to solve issues of construction and degradation all together. What I know of the algorithms used for this research project is that they are not as geometrically sound. Primary methods of digital fabrication are centered around geometrics which use more energy to construct and are unstable. This new method uses an organic algorithm in terms of shape and additive layers.

Image result for Water-Based Additive Manufacturing

cduong-LookingOutward-03

The picture above is from the weurbanist website linked below and shows one of the many 3D-printed connectors that were made for this project.

The project is about 3D-Printable Connectors that help make DIY furniture assembly easier. They use 3D printers to create an array of possible connectors that could be used to make all types of furniture. The goal of this project is to allow people to easily make their own furniture into something that fits their needs. I admire how the project is aimed to benefit anyone; it is not just for one specific group of people. I find this really interesting because I worked in woodshop a lot during my last school year and I also love working with 3D printers. I also love the idea of DIYs and do a few of them whenever I find something interesting on pinterest.

I suppose the algorithms they use varies depending on the type of furniture that they are aiming to make, whether it’s a table or a chair or something else. These algorithms have to create different angles and forms to accomplish a connection that could be used to create a table or a chair, since both pieces of furniture are used in very different ways. There is an infinite amount of algorithms that these creators could use and I’m sure they produce all types of connectors, hundreds of unique connectors.

The creator’s artistic sensibilities manifest into the final form by creating a specific type of connector that may force a piece of furniture to look or work a certain way, possibly a way that the creator prefers.

3D-Printable Connectors Make DIY Furniture Assembly Easy

This was created by Studio Minale-Maede (http://www.minale-maeda.com/) in 2012. It was known as the Keystone project.

Another photo from weurbanist that shows another type of connector that was created.

dayoungl – LookingOutwards 03

 

Iris Van Herpen SS11 <Crystallization> runway
Iris Van Herpen SS11 – Water Dress

Iris Van Herpen is a fashion designer who experiments with wide variety of subjects materials to fabricate her garments. Transforming industrial materials such as epoxy to high-end fashion, Harpen plays between the realm of fashion and technology. I first saw Iris Van Herpen’s work exhibited at Carnegie Museum of Art. When I entered the exhibition hall, I saw dresses that were unconventional and stunning- dresses that I have never seen elsewhere. Her dresses were not made from fabrics like other designers. Among her many dresses, I was especially drawn to her water dresses. Her water dresses were part of her couture series “Crystallization”, which inspired by the collaboration work between Herpen and Benthem Crouwel Architect. 

Benthem Crouwel’s design for a new extension to Amsterdam’s Stedelijk Museum had earned the nickname ‘bath tub’. This inspired Van Herpen to design a dress that would fall around the wearer like a splash of water, like being immersed in a warm bath, and to express in the collection the different states, structures and patterns of water. Noteworthy is that in this collection Van Herpen presents her first 3D-print that she created in collaboration with the London-based architect Daniel Widrig and that was printed by .MGX by Materialise.

Water dresses have very organic shape to them. However, they were intricately planned out for 3d prototyping. From the notes I took from the visit to the CMOA, she faced multiple difficulties and finding an adequate material that could be used for fabrication of this dress was one of them. I believe the material used for the water dresses was acrylic. I was able to find Herpen’s interview on this. When asked about the the procedures of making her water dresses, she commented “It’s a type of acrylic made especially for me that stays transparent after you heat it up. You heat it with hot-air guns and then transform the shapes with metal pliers. It has its own mind and you can never have full control over it. But I really like that. You almost have a relationship with it. I’m doing a project in March with SHOWstudio where I will show how it’s made.” (http://www.dazeddigital.com/fashion/article/15493/1/qa-iris-van-herpen). She also states that she was first drawn to 3d printing technology because she liked the visualization process from her design for the human body, which is 3d, to 3d prototypes rather than having to transfer her design to 2d sketches, and then to 3d form.

 

Hannah Kim-Looking Outwards-03

Minima | Maxima is computer science connoisseur Marc Fornes’s latest project, commissioned by World Expo 2017 in Astana, Kazakhstan. Fornes has placed himself at the forefront of computational design in the last 15 years, as well as the digital prototyping of large scale, self supporting structures. His studio is deeply rooted in the development of computational protocols and digital fabrication. This particular project involves a building system in which custom designed parts form complex, self-supporting curving surfaces. The project has an impressive height of 43 feet, yet the core material used to build the structure are simply 2mm strips of aluminum. The strips are constructed in only 3 layers in tandem, and support one another as they gain curvature and height. This project is extremely impressive to me because of the fact someone can make a huge, voluminous form that people can walk on, out of 2 mm triple layered aluminum sheets. I think the concept that one layer can’t exist independently, yet contributes and supports the structure as a whole is pretty great. Watching the video of the structure being built, it was shocking seeing the structure blowing in the wind while being built up, and then seeing the final, sturdy complete structure. I realized Fornes’s sensibilities as an artist are present in all of his computationally fabricated works, after seeing his website. His works are geometric and organic, and seemingly impossible.

images and close up of the sculpture

The Stripes Effect from MARC FORNES / THEVERYMANY on Vimeo.

link:http://www.thisiscolossal.com/2017/09/a-towering-4-story-organic-structure-built-from-material-as-thin-as-a-coin-by/

Manuelr – Looking Outwards 03 – Gramazio & Kohler_Flying architecture

This week I am going to discuss this innovative breathtaking project done by Gramazio & Kohler, global referents at robotic fabrication.

They have done a lot of research with industrial robots, which is an emergent market and many universities are introducing them into their research areas. Here at CMU, we have 2 ABB robots living in dFAB, SoA.

However, Gramazio and Kohler went a step further in what robotic fabrication means. Using drones, they assembled a whole structural towers with no analog means. Everything, from the first brick to the last one, was laid by drones.

Moment at which a drone is holding a brick.

Flight Assembled Architecture is the first architectural installation assembled by flying robots, free from the touch of human hands. The work consists of over 1500 modules which are placed by a multitude of drones, collaborating according to mathematical algorithms that translate digital design data to the behaviour of the flying machines.

Close up of the drone. The motion capture system can be seen looking at the grey balls.

This system acts as a living architectural machines, completing the composition from their dynamic formation of movement and building performance.

Tower almost completed

Link to the project and video below:

Drones can “collaborate to build architectural structures”

 

 

Laura Rospigliosi (Lrospigl) Looking Outwards 03 (GROMPIES)

The project I found is titled GROMPIES. It was created by a group of students that were experimenting with liquid plaster set in stitched lycra moulds. They made the made the model through a virtually generated model, and transferring the textile through sowing by hand and sowing with a machine following the pattern of the embroidery of the lycra. By puling and stretching the fabric in different ways, and by pouring the plaster onto it, they realized these odd forms.

Computer model

I assume that the algorithms consisted of some random variables that helped achieve these curvilinear forms.

3D model and 2D model side by side
3D final form

While the group did use a computer generated model, they took a lot of control once they used the patterns and shapes generated by the forms, to actually make the 3d model by hand.

GROMPIES side view

Tumblr site (in Spanish)

Dezeen Article

Creators: Brendon Carlin – USA; Kyle Chou – Taiwan/Usalluis Enrique Monzo – Spain; Carlos Piles – Spain; Faysal Tabbarah – Syria

BrandonHyun-LookingOutwards-03

 

The Wanderers designed a computational growth process which is capable of producing a wide variety of growing structures. Inspired by natural growth behaviour, the computational process creates shapes that adapt to their environment. Starting with a seed, the process simulates growth by continuously expanding and refining its shape.
A lot of reference comes from organic matters and Prof. Neri Oxman try to reinvent that computationally.

The project by the Wanderers intrigued me to look more in to their work because the 3d shapes that they created look very complex. I am interested how they were able to reproduce organic shapes computationally and how these shapes grow out continuously. It is also interesting to see how these forms are translated to apparels. It is also interesting how gross looking they are because it has a glossy texture to them.

For this project, I wished there was a video or gif that would continuously draw these forms that I can stare in to.

jiaxinw-section B-LookingOutwards-03

Generative 3D Printed Masks

In 2013, DO THE MUTATION, an Italian two-person generative design lab developed the COLLAGENE mask editor to form customized masks for three different people. The three masks are produced by CRP GROUP with their WINDFORM materials. I like the personality of this generative 3D printing art a lot. Artists can create personal masks that fit people’s faces perfectly with the calculation of programming, as we can see from the picture, the mask fits personal face so well that it looks like sticking to the face.  This project shows the possibility of combining detailed sensor and customized arts. DO THE MUTATION created a software application COLLAGENE which was written in processing and used the Toxiclibs libraries to generate the isosurface. The artists controlled the appearance of the mask by drawing shapes and lines on the software, and the software helped to fix the position of the shapes and lines to match the specific face. After that, the 3D printer can print out the masks. Therefore, COLLAGENE combined the creation of arts and the precise data together.

For more information, please click here https://dothemutation.wordpress.com/2013/01/29/venezia-02-13-la-mutazione/