Kazuma Morino’s project Build draws my attention immediately while I was browsing through the portfolios of the Computer Graphic World(CGW) website. Then I looked the artist up to find out more information about him. So Kazuma Morino is a Japanese computer graphic artist, who has received many awards in international competitions including SIGGRAPH and Ars Electronica. In the project Build, exhibited in the SIGGRAPH 2003 Art Gallery, many of the built structures in our contemporary urban landscapes are concatenations of pre-fab parts and standardized dimensions. I was specifically intrigued by his way of constructing the board 3D perspective from single building blocks. There is a strong sense of order and rigidity from the highly geometric shapes. Then, I also found the videos of this project(blow), which is even more dazzling from still images. The way of those building cubes distribute and recompose is just very pleasing to look at. I can kind of imagine that this is accomplished by algorithm that resetting the coordinates of each or multiple building cubes in the 3D space every time the variations occur.