Yingyang Zhou-LookingOutwards-12

I look specifically for the visual presentation of sound effect (audiovisual art) which I’ll design for my final project. I found many interesting art work related in generative art realm. One of them I apprecited is the work of  Leander Herzog.

For this project, sound will be automatically played but you can interact with it too, as you clicked, different rythm of same sound effect will be played, it is amazing because it makes you wondering the connection of the sound and visual effect.

https://leanderherzog.ch/bdakfgi/

https://leanderherzog.ch/rain/

This project is not related to sound but still interested to me because the strong effect of perpective changing as your mouse move, possibly similiar element could be applied to my final project.

https://leanderherzog.ch/shader/#

Another artist that interest me is Tina Frank.

http://www.tinafrank.net/audiovisual-art/vergence/

The description of this project:

“This 6,5-minute long video of Tina Frank focuses on the threshold of spatial perception. Like a chromographic pendulum yellow-black patterns contract, unfold and overlap. They evoke rapid speed mementos of Brion Gysin’s Dreamachines aswell as Tony Conrad’s The Flicker or of Gestalt Theory from the early 20th century. After an induction period of some minutes the viewer can no longer tell if what he sees are afterimages from the color space or if these psychedelic visions are part of the videosequence.

This experience is intensified by the four-channel-soundtrack from Florian Hecker. Dynamic pulsating rhythms bring narrative cartesian coordinates from front, back, left and right into a permanent oscillation. Binaural stereophonic and quadrophonic arrangements add up to an acoustic whole which consolidates a timebased déjà vu together with an acoustic déjà entendu.”

I’m interested in the layersof sound it display and yet the visual is simple but enough to show the relation of the sound.

 

Yingyang Zhou-Project-12-Proposal

For the final project, I would like to play with the sound effect since I’m very interested in it and we don’t have a chance to do a project on sound.

I would like to a game that is similiar to keyboard instrument. The idea is you need to press the right key of the instrument that is playing right now, the legend of keys will be given on screen. Also the score will be cumulated and shown on screen. Ideally, the level will be harder when you get to a certain amount of score.

Judy Li-Project-12-Proposal

For the final project, I would like to do an animation with sound. I wasn’t sure what kind of animation I wanted to do, but I am deciding between my routine/ritual or a short animation of a film that I really like. I would start the canvas with a white background and have a title that shows up through a darker opacity after ‘x’ amount of seconds. And then, the animation would start. I would like to have my character exactly in the middle and having the background/foreground move around her. To make different backgrounds of the animation, I would have a start time and an end time for each background and the objects in the background/foreground. To make this project all flow together, I would like to digitally draw the characters using a style that I like.

Spirited Away

The image above is what I would imagine my animation to be like. The link to the animation is here.

Looking Outward 12, Erin Fuller

The first project, Orbicular Geode Puzzle, I found was made by Nervous System. It’s a puzzle that is computer generated to represent a slice of an algorithmic geode. Each puzzle is unique, emerging from a computer simulation that creates natural variations in the shape, pieces, and image. The way the puzzle is cut, a dense, maze-like pattern with extreme intertwining and high piece count, makes it an extremely hard puzzle to solve.

Orbicular Geode Puzzle, Logic

It is similar to my final project because I’m making a generated maze. Though I probably won’t be able to make something as complex as this, it is a nice project to see how beautiful a generated puzzle can be.

Orbicular Geode Puzzle

My second project, while not a highly technical project, explores mazes even more. Robert Morris, American sculptor, conceptual artist, and writer, is regarded as one of the most prominent theorists of Minimalism. The Philadelphia Labyrinth was a site-specific art installation. While this is still a contemporary project, I think it’s interesting how much labyrinths, mazes, and puzzles have been a part of the human consciousness since ancient times.

dedalici_3.jpg
Philadelphia Labyrinth, 1974

 

Anthony Ra – Looking Outwards 12

I already briefly mentioned two projects that I want to talk about in my proposal, and I will go much more in-depth with these projects.

The first project is the gaming of all of the Super Mario series by Shigeru Miyamoto. What inspires me is the simplicity of the design of the character, the landscape, the premise and the way it codes yet it is popular to the wider audience globally.

The part in this video I want to emphasize is the 2nd part of Miyamoto’s “genius” in work, which is the simplicity. I don’t have to write words like what I am doing right now on instruction on how to play a certain game with the use of design subtlety and positioning. With minimal objects the user can see which direction to go and what the obstacles are; in Mario, the goombas and koopas move in the direction towards him, signaling that it is harmful.

Flappy Bird

The second precedent is a game with similar graphics called “Flappy Bird” developed by dotGears. What makes this game intriguing is how some of this code was programmed in ways that are very similar to what I have learned throughout this semester. One of the more obvious assignments and projects regarding this is the generative landscape, where various sizes and heights of the same object moves from right to left, giving the illusion that the static character is moving from left to right. And also, by implementing changes in velocity and mouse pressing function, I think there is a way for me to create a simple game using the subtle design techniques of both of these projects with enough detail and compelling-ness for a suitable project.

Anthony Ra – Project 12 – Proposal

My goal for this project is inspired by the simplicity of Miyamoto, most notable for creating Mario. The reason his games are so popular is that the controls are not difficult and the user screen is simple. The landscape moves, creating an illusion that the character is moving when in reality, the character is static. My proposal is a simple game where a character (which I haven’t determined the form) tries to avoid obstacles and gains points each time that character goes through obstacles. The game format is very similar to a short-lived app called “Flappy Bird” where an object that moves only in the Y-direction tries to avoid incoming pipes by bouncing through the small openings or else the bird loses.

Because the lines of code may be less than the required 100 lines, there will be a lot of detailing in the background and the objects. I may also play with image uploading for the objects and sound effects for every mouse pressing function.

The simplest possible design if I were to actually code this but of course I won’t lol

Jonathan Liang – Final Project – Proposal

For the final project I kinda of want to blend a character animation with a game. I’ve always wanted to draw to animate a custom drawn character and implement it into an interactive environment. I am still not sure what exactly I want to create yet, but I hope that the sketch below gives y’all a good idea of what I kinda what to do.  I don’t think I will be collaborating with any other student for this project.

Final Project Proposal Liz Maday

For my final project, I am going to create an interactive instrument using the keyboard to create sounds. There will be a visual representation of this instrument displayed on the canvas. It will not look like a traditional instrument, it may include one or more bell sections, in addition to many keys. I envision something akin to a Dr. Seuss instrument. Each key displayed on this instrument will correspond to one of the keys on the user’s computer keyboard. This information will be displayed on the keys on the instrument. When the user presses one of the keys, a specific sound will be produced, and the corresponding key on the instrument will light up or move. Certain sounds will be drones that continue to sound until the same key is pressed again, and other sounds will be percussive, only sounding right when the key is pressed, for a short period of time.

In addition, some visual representation will be generated in the background as any particular sound is playing.

I plan on including some kind of pop up instructions window that provides very basic instructions for how to explore this instrument. This window would be displayed when the user clicks the indicated section of the canvas.

Kyle Leve-Project-12-Proposal

For my project I would like to combine music and visuals. Through this project I hope to create a visual performance where what is projected corresponds to the song that I choose. I hope to find a way to create visual effects that will portray a story that can go with the music. Hopefully, through this project I will be able to create a performance that enhances both the visual and audio experience. I plan on paying attention to the time in which certain events in the music take place and planning my object movements around that. Hopefully, I will be able to pinpoint when important aspects of the music happen and I can plan my visuals accordingly. I plan on making this performance last around 1-2 minutes so I will need to choose a song that is not too long, but not too short. In addition, I want it to be a complete song so that the entire message of the piece can be portrayed.

Kyle Leve-LO-Week-12

For my project I decided I wanted to incorporate music. One project that I discovered that relates to my project is the company Magic Music Visuals. The company has created a software that creates visuals for music performance. This software is able to be used in both live performance and with imported audio.

Link: https://magicmusicvisuals.com/video

Another project that has inspired me is a music video created by Zoon Designs for Olafur Arnalds’ song “3055.” I had never heard this song before, however I was captivated by how the visuals correlated to the music and enhanced the overall performance. Music can already portray so many emotions, however with the addition of a visual component, those emotions are heightened even more.

 

The music video for “3055”