Iris van Herpen is one of the most avant garde designers known in the industry of fashion design. She has been innovating new methods in both design and garment construction techniques to fuse the past and future of couture craftsmanship. In her Hypnosis 2019 collection, collaborating with the architect Anthony Howe, she applies her design in using parametric patterns to the fabric that’s generated through 3D printing. The Hypnosis collection can be called as “kinetic couture,” since the garments move as models walk the runway. I believe the algorithms on generating these patterns were inspired by the complexity forms that is in nature, such as wind and fluidity of water. The kinetic movement and form was also adapted from the mechanisms of Howe’s sculptures. Howe’s design uses computational aid in creating parametric installation work. I admired this collection and collaboration between fashion designer and an architect, where they applied architectural form using computational distortion to experiment on bringing into creation of haute couture.
Category: LookingOutwards-03
Hyejo Seo-Looking Outward-03
This art work, Frequencies (2017), caught my eye at first because I thought it was simply a model of different area’s geography because of the rocky surface, and liquid-like flow was the cloud movements in that area. I soon found that the rocky surfaces were randomly generated from different frequencies of Perlin Noise Algorithm. These generative 3D models have been created by Convivial Studio for Autodesk Pier 9.
For this shape and color study, Convivial Studio used artCam to generate GCodes of the frequencies of Perlin Noise Algorithm for the CNC (Computer Numerical Control) machines, which, then, generated infinite 3D models of the rocky surface. Then, these models were carved into condensed polyurethane foam board, added with the projection layer of different patterns changing over this board. This was a way of the team trying to challenge the viewer’s perception and get them engaged. This projection was created with several softwares such as openFramewors, ofxMtlMapping2D, ofxFlowTools and etc.
It was very intriguing and eye-opening to see how lines of codes of noise frequencies could be translated into such beautiful art piece.
Sewon Park LO-03
A computational fabrication project that I found to be inspiring is the Narrow-Band Topology Optimization by Haixiang Liu, Yuanming Hu, Bo Zhu, Wojciech Matusik, and Eftychios Sifakis. As structures found in nature are often unique in shape and feature, it is difficult to analyze and recreate such structures with the existing computational approach. As such, the team created a highly efficient framework.
Although the exact algorithm used to devise the framework is highly complicated, the general idea was to track the evolution of such structures in a in a narrow-region grid with high density so no effort is wasted on large void areas.
This project is captivating as it uses pre-existing structure in nature to enhance existing structural components. Such components can be used in a variety of fields including architecture and product design. Because structured naturally developed by the Earth’s atmosphere is high in both practicality and beauty, the new framework will be valuable for the path of futuristic design. The few given examples demonstrates the engineer’s sense for incorporating the beauty of nature to everyday products.
Steven Fei – LookingOutwards – 03
Parametric design approach has always attracted me because of its elegant rationale and the infinite possibilities that we are able to create through controling different variables.
In the article from Prof Levin, what I think is the most meaningful work is the “Blooming” Fibonacci Sculptures by John Edmark. Gaining inspirations from the phyllotaxis algorithm, the designer creates several 3D printing sculptures that give the illusion of contiunously blooming and extending while spinning. Through accurate parametric controlling, the artworks achieve strong fluidity in the transition between solid and void. Among those sculptures, the foliage-like piece and the opus with three mobius-strip-like pieces stacked on top of each other impressed me the most. As an architecture student, I once programed a similar “mobius” structure too through the use of Grasshopper and GhPython. Upon using the two plugins, I was able to control the number and size of the basic u-grids that made up of the circular section and the number and spacing of the v-grids that connects horizontally around the rims. Meanwhile, I was also able to decide where to start and end the shape. However, when I created such form, I only thought about of static shape while neglecting the dynamics when taking those parameters to flow overtime. I strongly admire the artist for his talent in thinking in a dynamic way to generate this amazing visual effect while rotating the object.
Moreover, in creating such moving and complex geometries, the artist managed to control those parameters so that the individual pieces can grow or morph while not interfering with each other overtime. Meanwhile, the individual artworks are stacked or combined in interesting ways to create new looks and more complex connections. Ultimately, through the use of parametric designs, the artist demonstrates the dynamic pattern that has seldom been created before and successfully creates a never-stopping illusion to the viewers.
Joseph Zhang – Looking Outwards – 03
Rottlace is a 3D fabrication project built in MIT’s Media Lab by The Mediated Matter. Rottlace is a family of masks designed for Icelandic musician called Björk. The project’s form and texture pulls much of its inspiration from the human body’s various muscle-to-muscle and muscle-to-bone relationships, and in many ways, attempts to merge them together. The masks were printed by Stratasys using multi-material 3D printing, which allows complex combinations of various properties to be implemented in the construction of a single object.
I chose this piece because of its mesmerizing flowing nature, and ultimately began reading more on it after realizing how complex the architectural forms of the mask truely were. To be able to design and build something so intricate yet natural is amazing. Coming from a sector of the MIT that focuses on using nature as design inspiration, I’d assume that Rottlace was built on algorithms representative of biological muscle tissue. The visionaries who built this mask have fabricated it in a way that has extracted the beautiful curves and lines found in the internal workings of nature, and replicated them through 3D form-building.
www.media.mit.edu/projects/rottlace/overview/
Taisei Manheim – Looking Outward – 03
The project I chose was Coded Clay by Brian Peters, a former architecture professor at Carnegie Mellon University. As an architecture student I appreciate how he used architectural software such as Rhino and Grasshopper to parametrically design intricate pottery. He starts by hand sketching the design that he wants and then he creates a custom Grasshopper script to design the movements of the 3D printer. The 3D printer was custom made by him in order to use clay and the tiny zig-zag movements with the path of the machine give the sense of the pottery being woven. Once printed, the pieces have to dry for several days and then they are fired in a kiln twice, once before glazing and once afterwards. The idea for Coded Clay came from Brian Peter’s time in the Netherlands where he worked on 3D printing with clay within an architecture firm in Amsterdam.
Sammie Kim – Looking Outwards 03
“Digital Grotesque” is a huge architectural piece led by Michael Hansmeyer that delves into the application of 3D fabrication technology. Immediately, I was astonished by was the bold, massive scale of this artwork, as 3D technology has only been used for small-scale models in the past. Yet, the method of “sand-printing through additive manufacturing technology” overcomes such limitations, which allows for the fabrication of large-scale elements, along with high resolution and accuracy. Not only does the Digital Grotesque present a vast human-scale structure, it encompasses extremely complex geometry (260 million individual facets), along with ornate details that are impossible to draw by hand. What I find admirable about this project is the surprise element, how the base algorithms produce results that are not entirely predictable, though not random. The Also, what shocked me was how cost of the sand-printing technique, which was similar to printing a basic cube—there was barely any cost for customization. This showed how enormous the potentials of additive manufacturing in architecture can be, as even more complex forms could now be executed through the computer.
Alec Albright – Looking Outwards 03
Daniel Widrig’s wearable 3D sculptures were released in the Design Miami show of 2013. At this time, Widrig unveiled the pictured pieces, calling it the “Kinesis Collection”, as they were customized to the wearer’s body to fit perfectly. This project is admirable because of its intricacies and care in the realm of customization and scalability. The pieces were designed to be able to be recreated for any user by scanning the wearer’s body and resizing the sculpture accordingly.
The algorithms of the work are supposedly designed to replicate human vertebrae in a generative fashion, but I am unsure of the details as to how this was accomplished. In its final form, it manifested Widrig’s artistic sensibilities in its craftsmanship, perfectly customized design, and sleekness.
Jamie Park – Looking Outwards – 03
Knitting Skeletons (2019) is a project by Alexandre Kasper, Liane Makatura, and Wojciech Matusik at Massachusetts Institute of Technology. This project combines coding with CAD software to allow anyone to design customized kitted garments. Using the software, people can create socks, scarves, gloves, and more that fit perfectly to their bodies.
Based on the video that the researchers have posted on their website (video above), it seems like they have created a software that would specifically serve to create kitting garments. The delicate software allows the user to explore with multiple pattern settings and width / length of the garment.
I admire this project because it uses coding to bring something into life. I especially like the fact that this project, unlike other projects that create 3D artwork-looking objects, creates something that can be used in daily life. It will allow people to express their artistic sensibilities, as the final product will vary significantly depending on the person. Additionally, this project seems to have potential in helping people who need customized garments.
Caroline Song – Looking Outward 03
In response to the creation of GLASS II, which is a large-scale manufacturing technology that can 3D print transparent glass structures at architectural dimensions, an installation as part of Milan Design Week was made in 2017 by the Mediated Matter group.
These three columns of glass shown in the picture below have a constantly changing surface, being able to disperse and concentrate light from the inside and outside of the structure.
I admire this project because of its use of glass, which is a beautiful but difficult medium to work with because of its fragility. 3D printing is such a commonality at this point, and bringing in a new medium for it to be able to print: glass, is interesting and very admirable.
I do not know much about the algorithms that produced this work, however I believe that the algorithm must have taken into account the constraints of the medium that it is working with. Because of the constantly changing shapes of the structure, the algorithm must have also been aware of that ever-changing surface area, and worked accordingly.
The artists’ creative tendencies manifest itself throughout the exhibit as the delicate fractals that create different shapes throughout the space, and the shifting forms of glass must have had to be precisely arranged and purposefully done in order to achieve some mood by the audience who is watching this exhibit.